• Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.
  • Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.
  • Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.
  • Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops.
  • Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.
  • Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.
  • Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.
  • Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.
  • Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.
  • Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.


RESOURCES & INDUSTRY

There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.

Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.

WORKERS AND THEIRS DEMANDS

Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.

Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.

TRANSPORTATION

You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance.

It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.

ECONOMY SIMULATION

The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.

You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper.

As time increases, so does complexity. Some resources or products may become more expensive (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.

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Workers & Resources: Soviet Republic is a real-time soviet-themed city builder tycoon set in an imaginary communist country in Eastern Europe. Your objective in the game is to construct your own republic and transform a poor country into a rich industrial super-power.

Workers & Resources: Soviet Republic includes features such as building railways, conveyors, and pipelines, game will be launched in Early Access and it will remain like that for 12-24 months. In this period of time the game will eventually integrate new types of transportation (ships, aircraft and other), and it will implement new vehicles, new buildings and new gameplay mechanics.

Soviet Republic - Dev Diary #6

Soviet Republic - Dev Diary #6

News 1 comment

After several weeks of hard work, I'm releasing the latest development video! Since the last update I've been hard at work, mostly on not-so-interesting...

Soviet Republic - Dev Diary #5

Soviet Republic - Dev Diary #5

News 1 comment

In the past few weeks of development, our focus was on improving the graphics of our game and implementing a new day/night cycle feature.

Soviet Republic - Dev Diary #4

Soviet Republic - Dev Diary #4

News 1 comment

In the newest video you can see some of the "worth to mention" features which we have added into the game in last 3 months.

Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

News

We are very excited to show you an announcement trailer for our newest project! Check it out.

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Post comment Comments
foo_jam2002
foo_jam2002 - - 857 comments

The name of this game could be better but good job so far.

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kopstein
kopstein - - 63 comments

2 more days until release?

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INtense! Staff
INtense! - - 4,100 comments

Looks incredible - interested to see where you take this

Reply Good karma+7 votes
El_Zongo
El_Zongo - - 140 comments

the only time communism works is in a ******* video game lmao

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menel12
menel12 - - 29 comments

so this is communist cities skylines

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Guest
Guest - - 689,334 comments

This comment is currently awaiting admin approval, join now to view.

Sumuraj
Sumuraj - - 56 comments

Looks like a good job. You have excellent development skills. Wishing you good luck with your project...

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rodzerland
rodzerland - - 1 comments

CHciałem zapytać gdzie umieścic modyfikację z budynkami i dekoracje?Prośba

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Crawker
Crawker - - 44 comments

Interesting !

Can we sell weapons (a big source of money for many eastern bloc countries ) and dissidents (like GDR ) ?

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Awesome concept!

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