WOODPUNK is a fast-paced action game, set in the Middle Ages but using futuristic weaponry and tools. In WOODPUNK, the player can fight against well over a hundred enemies onscreen at a time, using over 1400 different weapons, which are generated procedurally by the game from unlockable weapon parts. With both melee and ranged combat, random and fully destructible levels, several game modes and co-op multiplayer, we are sure that it will be widely enjoyed by any action game enthusiasts out there!

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Roguelike WOODPUNK's Season Management Module; How we manage seasonal content!

Roguelike WOODPUNK's Season Management Module; How we manage seasonal content!

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In this week's post, one of our programmers describes how we manage seasonal content in roguelike WOODPUNK thanks to a little extension we have developed...

Roguelike WOODPUNK celebrates Chinese New Year and now weapons can be kept between stages

Roguelike WOODPUNK celebrates Chinese New Year and now weapons can be kept between stages

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In this week's IndieDB article we discuss the new Chinese New Year feature, and analyze the changes to the weapon creation system. We also discuss how...

Weapon Balancing in roguelike WOODPUNK

Weapon Balancing in roguelike WOODPUNK

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In this week's article we discuss how we approached weapon balancing in roguelike WOODPUNK due to community feedback.

Roguelike WOODPUNK next Update: New weapon creation system

Roguelike WOODPUNK next Update: New weapon creation system

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In this week's IndieDB article we speak about the changes we're preparing for the next big update, and how the community helped us change the weapon creation...

Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

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In this week's article, we discuss the next patch update where we include a new Christmas theme to roguelike WOODPUNK. Hearing community feedback we've...

Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

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In this week's article, we discuss the next patch update where we include a new Christmas theme to roguelike WOODPUNK. Hearing community feedback we've...

Fun & Serious event + IndieDB Indie of the year!

Fun & Serious event + IndieDB Indie of the year!

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We discuss what happened during the Fun and Serious event and thank you all for voting us into IndieDB Top 100 Indie's of the year!

Update 1.00.11 Changes to the Jetpack and more!

Update 1.00.11 Changes to the Jetpack and more!

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We discuss what lead to the changes in update 1.00.11.

Managing Feedback for roguelike WOODPUNK

Managing Feedback for roguelike WOODPUNK

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In this week article we discuss how we approach feedback management, and how we commmunicate with our community!

WOODPUNK out on PC Today!

WOODPUNK out on PC Today!

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WOODPUNK out on PC today! Last updates on last weeks work!

How we designed achievements in roguelike WOODPUNK

How we designed achievements in roguelike WOODPUNK

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In this week post we discuss how we designed roguelike WOODPUNK in order to effect player strategy and promote replayability

How we designed roguelike WOODPUNK's enemies to affect player strategy

How we designed roguelike WOODPUNK's enemies to affect player strategy

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In this week post we explain how we designed enemies to effect different player styles to promote replayability and better player experience! As game...

Discussing how we made roguelike WOODPUNK a frenetic experience

Discussing how we made roguelike WOODPUNK a frenetic experience

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In this week post we talk about the different approaches we had in order to make roguelike WOODPUNK frenetic. We discussing different game assets such...

More content in roguelike WOODPUNK through different game modes!

More content in roguelike WOODPUNK through different game modes!

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This weeks article is on how we approached creating new content through different game modes. We will dive into how the different game modes work, and...

Diving into WOODPUNK's Tech Tree

Diving into WOODPUNK's Tech Tree

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Today we explain how we approached the development of our tech tree. Different branches will allow the player to experience different place styles. Thanks...

How we approached content creation in WOODPUNK

How we approached content creation in WOODPUNK

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This week we discuss the topic of content creation and how we approached procedural progression in a new manner. We introduce our approach to developing...