Do you have what it takes to become the most powerful wizard of all? Take the role of a wizard and battle against other players for power and glory in the Wizards' League. The Wizards' League brings a unique experience to iPhones and iPads with its high-paced real-time online multiplayer action. You fight against other players in 4-minute action-packed battles - perfectly fit for grabbing your phone when in need of a short getaway. You start out as a wizard's apprentice and must fight to earn more powerful spells and items. The game features many different items and spells to collect, each with their own powers and tradeoffs. While having powerful items and spells is an essential part in defeating other players, they won't do it alone. The high tempo of the game ensures that your skill in controlling your wizard plays just as important a role. Mastering the game only comes through practice and strategy.

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Description

About the development
The Wizards' League has been developed single-handedly by myself, Kasper Green Larsen, as an (overwhelming) spare-time project. I've been working on the game for more than two years, and it is finally getting close to finished. When designing the game, I wanted to create something that combines elements from games I loved playing when I was young. The high tempo side-view multiplayer action is inspired by the great game Soldat, combined with classic dungeon crawler games such as Diablo where you collect items and build your character. I haven't seen this combination before, in particular for mobiles, and would have loved to play such a game myself had it been there.

Developing the game has been a long journey, with many adjustments of my plans along the way. When I started out, I greatly underestimated the amount of effort it takes to develop such a game. My wife has been an indispensable support and I have greatly enjoyed testing the game with my kids.

About the developer and the technical challenges
As mention, the game has been my spare-time project for more than two years. On a daily basis, I work as an Assistant Professor of Theoretical Computer Science. My skills from that job have played a crucial role in making this game possible as a single developer project. The high tempo online multiplayer action required a very carefully designed game engine and ensuring that the game scales to thousands of players has required a lot of effort on developing a distributed server system. All those challenges have been overcome, and the game is almost ready for publishing.

Monetisation
The game will be free to download and play. Server expenses etc. will be paid via ads in the game and voluntary in-app purchases. The game will also include the option of paying a small fee to remove ads.