In the Snowy Winter's Wake is a single verb, text only adventure game with first person mouselook style controls. In it, you play as an adventurer who becomes trapped in a snowy mountain pass. Positional audio and background tinting provide orientation and support a sense of space and atmosphere as you explore and solve puzzles to uncover the valley's mysteries and find your way home.

Post news Report RSS New Demo, Old Name

The In the Snowy Winter's Wake demo has been updated with engine enhancements from other Icicle engine games and post-PAX Australia bugfixes.

Posted by on

Greetings, wayward adventurers!

The In the Snowy Winter's Wake demo has finally updated, with a number of content enhancements and bug fixes. Downloads can be found here on IndieDB or on itch.io. Alongside this update, I've also published a retrospective article looking at my experiences with exhibiting Winter's Wake at PAX Australia.

Also of note, the game's name has been changed back to "In the Snowy Winter's Wake" after a lengthy stint as the shorter, "Winter's Wake" - it's a small change, but I feel confident that it's a better fit for the project!

Since this update includes engine enhancements and fixes added during Icicle Jam Zero and the during development of Voices of the Past, Memories of Myst and The Spicy Meatball Saves the Day, it's been tricky to pull out the bits that are specifically relevant to Winter's Wake, but a short list can be found below.

  • Reverted game name to "In the Snowy Winter's Wake"
  • Optimised scene rendering calls
  • Fixed a bug with music not ending when it should
  • Fixed seams in several action icons
  • Fixed several saving/loading bugs
  • Fixed many typos
  • Fixed several puzzle logic errors
  • Fixed font size calculation when rendering larger than 1440x900
  • Fixed crash when saving screenshots (P key) on MacOS
  • Added initial support for gamepads (bindings may vary across devices)
  • Added main menu music
  • Added temporary mouse wheel/click support to main menu
  • Added music to the Crossroads scene
  • Added inventory screen (Tab or Middle Mouse Click)
  • Added centre snapping to vertical orientation indicator
  • Added temporary cutscene pause support (hold Space)
  • Added scene entry prompts
  • Added logging for additional events
  • Added default sensitivity controls (- to decrease = to increase 0 to reset)
  • Added initial PhysFS support (later, this will allow mod support)
  • Added a small puzzle
  • Updated splash screen
  • Updated scene title rendering to show spaces and capitalise the first letters of words
  • Updated credits to reflect additional contributions
  • Updated vertical orientation indicator
  • Updated keyboard controls to provide smooth rotation
  • Updated ambient audio in most scenes
  • Updated default mouse sensitivity
  • Updated third_party_assets.txt location

If you have any issues, questions or comments, feel free to send them to contact@winterswake.com

Enjoy!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: