2D classic style JRPG with WAIFUS and HUSBANDOS (romance system); Exploration; Dinamic Turn Based Battle; Gathering and Crafting system and an awesome Story!
Time to show some updates of the Wind Traveler game.
This week was a bit hard because I sent a lot of e-mails for people to help us to spread our indiegogo campaing and also I've worked on some new mobs design and a our first boss mechanic:
Those are some of the new monsters we are implementing on our game. The big one is our first boss. We are using that giant wolf to test our boss mechanics and how that's gonna work with our turn based system.
The Squirrel Shaman will be a support squirrel that will be wandering around the Squirrel Dungeon. If it spot some battle with a Squirrel he will heal his comrade.
The third in the image is a Tanky Squirrel, it have more health and shield than the others.
This is a study for the giant worlf boss mechanic. He can charge a powerful AOE attack and the player need to avoid the area by leaving the battle and repositioning or using a block skill.
This week we are testing some new visual effects too, so we can make the battle more appealing.
This week we have launched our crowdfunding campaing on indiegogo. We really need your help to spread the word.
You can see our indiegogo page and support us at: Indiegogo.com
That's all for this week. I'll try to keep our indieDB page more updated.
See ya next time. Bye!
Some thanks to our voters on Greenlight and some little improvements.
I'm here to bring you our first public DEMO! And we need your feedback. Also we have great News!
Time to show some progress with our gameplay. Look at the Battle System and an early Cooking System. And comment what do you think about our collectibe...
Our First Demo! Try it now and let us know what you think about.