Human Kind´s existence has been eradicated from earth due to their own creation; the evil robots from Crunch Time Corporation. The future looks bleak for human life on this planet. However, there is a humble creation within the carnage of Wild Bot - a tiny workshop - which can restore human life on earth: The Human Source. From a small sample of DNA, a powerful source of energy can bring human life back to planet earth. Crunch Time Corps evil bots knew the existence of this amazing new energy source, and it didn´t take long for these evil bots to steal it from the Wild Bot premises after the mass elimination of humankind. But, there is another unlikely invention from the Wild Bot engineers, a small jumping robot named Roscoe who was initially created to help the less fortunate have an easier life. Yet, in a world without humans, he no longer has a sense of purpose. Unless, he can reclaim back the Human Source from the evil clutches of the bots at Crunch Time.

Post news Report RSS Wild Bot Game Play Video

After almost two years, finally, Wild Team is proud to announce the first gameplay video of Wild Bot. It's still an alpha version, but quite close to the final look. We hope you like it! Any feedback it'll be more than welcome.

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After almost two years, finally, Wild Team is proud to announce the first gameplay video of Wild Bot.It's still an alpha version, but quite close to the final look.We hope you like it! Any feedback it'll be more than welcome.

Wild Bot gameplay from Juanan Jimenez Montes on Vimeo.

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Team_Space_Kitten
Team_Space_Kitten - - 27 comments

It looks very nice and fun to explore.
But iam a bit confused of the design theme?
You guys seam to mix real textures and objects with a cartoon style?
I could break the overall experience if the design is not unified.
I hope you don't take this the wrong way as it whas only a feeling I got while watching :)
Love wath you have going here.

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juananime Author
juananime - - 6 comments

Hi Team_Space_Kitten
I'm really greatful fro your comment, I wish there were more like yours!
The result of this different styles is because we are two designers, one focused in the characters and one for the scenarios. We've been working since the beginning on mind to let each other do his own style...
That's true we havent defined a single unified style for everything, because actually we did like the scenarios more realistic and the characters more cartoonish/realistic.
Thanks!

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