Just in time for Halloween... WhacksThat! Hi, My name is Francis Charland and I would like to introduce you to my first indie Game: WhacksThat, which will be release on October 13. WhacksThat is a completely revamped tap & slash game (Using the Whac-a-mole concept) in which you need to make your way through all the presented rooms of a creepy house, by whacking/slashing the undesirable creatures appearing in each level. Beware though! As you progress through the entertaining and challenging levels, new creatures and friendly characters will be introduced to you, as well as a variety of mechanics and bonus items, either to hinder your gameplay or give you some help. WhacksThat is an iOS Game developed in 2012/2013 as an experimental side-project, with the popular Unreal Engine UDK. The goal of the project was to create a fun and entertaining game for the whole family.

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