Jack and Leila Dawes explore real Egyptian pyramids and temples and delve into their mythical underworlds to free themselves from an ancient curse. The extensive traversing and fighting may take a toll on their bodies, but even greater is the burden of the dark calamity tearing at their souls...

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Wayfarers: Call of Osiris has launched its Kickstarter campaign!

Wayfarers: Call of Osiris has launched its Kickstarter campaign!

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The Kickstarter campaign to raise extra funds has been launched. Now you can back this archeological adventure if you're in a mood for some classic tomb-raiding...

STORY TRAILER - Wayfarers: Call of Osiris

STORY TRAILER - Wayfarers: Call of Osiris

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A new story trailer for Wayfarers: Call of Osiris has been released, containing excerpts from various cinematographic cutscenes and gameplay snippets.

Perfect takes: recording voice-overs with Troy Baker and Krizia Bajos

Perfect takes: recording voice-overs with Troy Baker and Krizia Bajos

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Recording voices for Call of Osiris was a lot of fun!

Modular design: Big levels in a small indie studio

Modular design: Big levels in a small indie studio

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Designing large levels can be a challenge even with a large team, let alone with a couple of people. So how did we approach creating the often huge levels...

Designing levels in Call of Osiris: a synopsis

Designing levels in Call of Osiris: a synopsis

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The article details how we set about creating both surface and underground levels in Call of Osiris.

Reflections of the old gods: Egyptian mythology in Call of Osiris

Reflections of the old gods: Egyptian mythology in Call of Osiris

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Mythology permeates Call of Osiris, a game driven by ancient stories reverberating in the present.

Game development methodology: Using the PASS system to simplify iteration

Game development methodology: Using the PASS system to simplify iteration

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Actalogic's lead LD describes how we simplified the iteration process.

Paint like an Egyptian

Paint like an Egyptian

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All the old paintings on the tombs / They do the sand dance don't you know?

A level designer's story: My origins

A level designer's story: My origins

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The way it all started for me, and how it led to Call of Osiris.

Designing for atmosphere - Egyptian fields

Designing for atmosphere - Egyptian fields

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The Egyptian fields across which Jack and Leila trudge during the night proved to be quite a challenge for our level designers.

Asset Creation Workflow for Call of Osiris

Asset Creation Workflow for Call of Osiris

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How exactly does the asset creation workflow for Call of Osiris function? An explanation by Actalogic's 3D artist.

The Wayfarers story: turning trope characters into people

The Wayfarers story: turning trope characters into people

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Our storywriter explains how he fleshed out the two main protagonists of Wayfarers.

Designing the UI for an Egyptian adventurer

Designing the UI for an Egyptian adventurer

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Our UI artist talks about how the game's graphics design was created.

Level design: player navigation with the aid of affordances and obstructions

Level design: player navigation with the aid of affordances and obstructions

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Our Lead Level Designer discusses the use of affordances in Wayfarers: Call of Osiris.

The Wayfarers story: weaving what was and what is into a new adventure

The Wayfarers story: weaving what was and what is into a new adventure

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Writing the story of Wayfarers was a joint effort. What was already in place and what was added on top of the existing structure?