Hello ladies and gentlemen! A long overdue development update! I am aware it has been a long time since I updated the Indie db community with updates, but as a one man team, there is only so much I can do!
Now, to get into the contents of this update I will first explain the graphic changes, game mechanic changes and new implemented features to give you a taster of the content I am working on!
I have spent sometime re-working textures, lighting, materials and post processing to get a look and feel I love and sure the community will love! I have aimed for a realistic yet still fantasy look. As previously noted, I did go for a more stylised look. But, after many hours of tweaking and designing, I have decided I have made a change for the better. Take a look at this screenshot below!
This screenshot is an in-engine screen grab with no render!
Combat in Warland has an extra layer of strategy and skill. Players will have two stances, "aggressive" and "defensive". Players must switch between these stances* to access different types of skills. A player being too aggressive using only damage dealing abilities, hugely sacrifices their defensive capabilities and vice versa. Armour and dodging will only get you so far!
*There is a cooldown on switched stances to prevent instant swapping and to add an element of "timing". Switching stances at the wrong time could be the difference between surviving and dieing.
Here you can see the player is in defensive stance!
Here is the Aggressive Stance! (in first person mode)
Warrior class now has two more skills! Reverse slice and spin attack
Adding to the character progression and customisation, I will be implementing a skill customisation section. This will allow players to adapt skills to match their play style, no matter their class!
An example is the warrior's leap attack. Currently a player can choose extra damage, burn debuff or stun! Each have their pros and cons and is completely decided by the player!
I will try to keep Indiedb as up to date as possible, but I'm sure you will understand if I take a while to update due to working solo! For more update to date progress follow me on social medial!
I am aiming to complete a combat demo in the near future, so I can release to a small group of testers and receive feedback. Make sure you follow on social medias and are subscribe on the website to be the first to know
That's it for now, take care
Development blog #2 explaining current progress and what to expect in future updates!
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