Enter into a unique style of online team warfare set in a medieval world filled with challenges and objectives. Choose a character class that possesses unique weapons, items, and abilities, as the teams compete not only against each other but also against the infected that now roams the land.

Post news Report RSS Patch 1.0.1 is out now! Get updated!

Patch 1.0.1 released with over 30 updates and additions. Until July 9th you can get WarFallen for 50% on Humble Bundle and Steam stores.

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A new patch for WarFallen has been released with over 30 updates and additions.
Until July 9th you can get WarFallen for 50% on Humble Bundle and Steam stores.

Patch 1.0.1 and 50% sales

Patch Notes 1.0.1
* Spectator/Cameraman improvements:
- Removed lag from first person spectator view
- Better handling of mounted weapons/vehicles
- The spectated player/free roam camera is visible on the overview map with a new icon
- Inital level cam on Pillage will not roll the camera.
* Bot AI improvements
- Better perception of enemies in general
- If the Bot is hit it will immediatly turn to that new enemy
- Bots will sprint between location
- Bots will stomp rats/crocs
- Bots in combat can use the Migthyfoot
- Better aim for ranged weapons
* Full Gamepad support for Tutorial
* Possible to select Team and Player class when waiting for a match to start.
* Mouse Settings improvements:
- Default value for sensitivty is now 1.0, this will reset your current setting, sorry for that.
- "Load default settings" button sets the mouse default as well.
* Scamper model and materials updated.
* Main menu now rotates news info
* Scoreboard, own player will show as a yellow/golden line in the list. So its easier to find yourself on the board.
* Pillage game mode update:
- Pile can now be set on fire.
- Pile takes 25 damage every 5 seconds until extinguished.
* Crossbow Reload animation, no longer sees into mesh when reloading.
* Game mode changes:
- Reduced initial waiting time for a standalone game from 30 to 10 seconds
- Map forced start time on dedicated server changed from 60 to 40 seconds.
- Delay to make a ready vote lowered from 30 to 20 seconds.
* Added anim trails to weapon attacks. Only visible while trace is on.
* Updated materials on player and npc models, better metallness and details on some of them.
* Ballista changes:
- Can now be set on fire.
- Fire deals 25 damage every second until fire extinguished or Ballista is destroyed
* Powder bomb. The smoke stays longer and is a bit thicker.
* Only count players on a team for endgame screen when giving awards
* Removed counter from the loading movie.
* Damage decals on player models.
* Old Knights Archer first person model updated.
- Fixed mesh around hands and lower arms so that all details are visible.
* Tutorial changes
- Archer arrow kills are now displayed as Killed by the cruel world.

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