Project: Warcry (Working title) is a 3D science fiction RTS game based around squad, vehicular and aerial combat with base building, resource gathering and split tech trees. Set a thousand years from now between the sinister Human and the brute Hyperion armies with plans for two additional races. Our main focus with this project is a competitive online experience.

Add job Report Concept Artist For Warcry at Elseware Entertainment Inc.

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CONCEPT ARTIST

Project WarCry has been in the works since November 2007. WarCry will be a 3D RTS game that focuses on gritty close combat in the far future. Small scale armies that are more detail oriented than the typical RTS is a key element to establish player>game connection.

Target aim: Commercial

Compensation: Revenue share, possible compensation

Technology: NeoAxis Engine commercial SDK

Talent needed: Elseware Entertainment is always looking for serious, talented, motivated and passionate individuals! If you can see yourself as part of this team and believe you qualify, don't hesitate to get in touch no matter your specialization.

Currently we are mainly on a look out for: Concept Artist

The biggest characteristics we are looking for is a creative mind, good work ethic and a passion for games. That's it, you don’t need a masters degree or have worked for EA. If your a talented artist who thinks he/she has a what we are looking for, continue reading:

Job Responsibilities:


  • Fully realized inspirational paintings for the team and marketing.
  • Environmental studies, mood pieces and screen paintovers.
  • Sketches of props and individual environmental elements.
  • Character sketches and creature studies.
  • Detailed drawings of weapons and armor.
  • Communicate with production artists to help clarify concepts in order to achieve milestone objectives.
  • Participates in meetings to share personal ideas.

  • Work Experience:

  • 2-4 years working as an Artist, Concept Artist or Illustrator.
  • Previous game development a plus.

    Preferred education, Professional Training, Technical Training or Certification:

  • BA in art or related field or equivalent experience.

  • Knowledge/Skills:

  • Strong portfolio demonstrating versatility as well as high quality images of character art.
  • Experience with rapid-iteration of drawings and paintings suggesting atmosphere, lighting and form.
  • Interest in science fiction design.
  • Strong understanding of anatomy.
  • Creative problem solver.
  • Excellent communication, interpersonal and organizational skills.
  • Outstanding traditional art skills.
  • Ability to work well under pressure and deadlines.
  • Passionate about video games.
  • Must be proficient with 2D applications such as Photoshop, Painter, etc.
  • Understanding of modern real-time 3d engines.

  • Team structure:

    • Brandon Flowers- Producer
    • Vincent- Technical Designer
    • Juri- Lead 3D artist
    • Ibrahim Abram- Creative Writer
    • Trent- General Programmer
    • Schwager- Concept artist
    • Adelson- Concept Artist
    • Vibhas- Concept Artist
    • Andrew- General 3D artist
    • Chuck- Composer
    • Rolland- Sound FX engineer

    ________________________________________

    Previous Work by Team:

    Our team consists of industry professionals as well as serious, mature and talented people from the indie game development community.

    ________________________________________

    Story:

    In Earth Year 2998, five great powers have come to the Orin System to wage war. Their motives are varied, ranging from the obvious to the inscrutable. Some seek dominion, and the expansion or survival of their empires. Another fights to protect the universe from a grave threat. Yet their methods are the same – brutal military force. And so fleets of warships drift across the heavens, and the planets teem with men and women ready to kill or die at the whims of their leaders.

    Though the galaxy is vast, its black mantle studded with millions of blazing stars and billions of worlds, it appears that its fate may well be decided in this single system.

    The PoM-Hyperion War

    Ever since the human race was united under a single banner, its warlike nature has been directed outwards against its neighbors. The Protectorate of Man (PoM) has campaigned across the dark void for decades, sending forth its vast armadas, legions of ground troops, and Azeral – humanity’s ultimate weapon. A great war machine made in the image of man, permanently fused with an uploaded human mind, Azeral leads the Protectorate of Man’s forces of conquest and serves as a glorious embodiment of mankind’s dominance.

    Planet after planet became part of the Protectorate’s interstellar empire. Many species of alien life vanished from galactic history before the unrelenting tide of human conquest, and others found themselves subjugated – millennia of autonomous civilization stripped away from them like the fragments of a beautiful dream.

    When the Protectorate of Man encountered the Hyperion Empire, however, they found an enemy who would not submit to destruction or domination so easily. The Hyperions battled against the colossal human juggernaut, making them pay with spilled blood and wrecked vehicles at every step. Led by the Psygoth, their great warrior and commander, millions of Hyperions fought and died, desperately struggling to protect their place in the galactic order.

    Yet for all their determination, all their courage in the face of a seemingly insurmountable opponent, the Hyperions lost system after system to PoM forces. Doom seemed to settle upon them like a burial shroud, certain to smother the fire of their proud empire. It was in this dark time, faced with utter destruction, that the Hyperions screamed for aid. For the first time in their history they sought allies, forced to acknowledge that they could never succeed on their own. At first their cries went unheeded. No other species wished to bring the wrath of mankind upon themselves, and earn the same grim fate as the Hyperions. Then the Jucati answered. They were a vile and repulsive species, loathed and shunned by all forms of intelligent life. Under any other circumstances the Hyperions would have responded to their offers with scorn if not outright violence. But with the spectra of annihilation looming over them, they had little choice.

    And so the Hyperions and Jucati stand together in the Orin System, the new frontline in the war, vowing that the Protectorate of Man will go no further.

    The Threat from the Rift

    While the eyes of the galaxy are upon the war raging between the Protectorate of Man and the new Hyperion-Jucati alliance, other forces have also come to the Orin System.

    For hundreds of thousands of years, long before any other species ventured forth from its native ball of rock, the Mor’Rossan have attempted to guide the universe towards a future of collective peace and prosperity. Through diplomatic efforts they brought an end to many conflicts, and averted countless disasters which threatened one race or another. When peaceful means failed, they resorted to warfare – bringing their advanced technology and masterful military tactics to bear. For the Mor’Rossan are no pacifists, and understand that fighting is sometimes necessary to ensure the triumph of good over evil.

    The Mor’Rossan would perhaps have intervened in the PoM-Hyperion War, had they not been faced with a far greater threat to the galaxy.

    It began with the opening of the Rifts, deliberately generated wormholes designed to allow ultra-fast travel across space. The Mor’Rossan had developed the Rifts to usher in a new age of interstellar communication and cooperation. Their goal was to turn the galaxy into a single community, its inhabitants able to speak and trade with one another regardless of the vast expanses of blackness which might separate them. But when the Rifts blinked open, a malevolent force issued forth.

    The Order arrived in the galaxy from some unknown quarter, a mysterious race which shunned all attempts at communication and immediately attacked the nearest Mor’Rossan outpost. The assault was almost inconceivably quick, over long before the defense fleets could move to aid the planet. When they finally arrived, they found a ruined world which had been harvested for its technology. The Mor’Rossan science teams determined that the Order were a techno-phagic species, which sought to assimilate new technologies – destroying anything which stood in the way of this goal.

    It was clear that such a species could not be permitted to live. The Mor’Rossan mobilized their forces under the command of Master Lo, their greatest warlord, and pledged to bring an end to the horror which their own experiments had unleashed. The Order had moved on quickly after the destruction of the Mor’Rossan outpost, seeming to flee from Master Lo’s fleet. But shortly afterwards their spire ships appeared above the outer planets of the Orin System, perhaps attracted by the martial technology of the three races which fought there. Master Lo followed the Order to the Orin System, and now prepares to make his move.

    Two conflicts of galactic importance. Five powerful races. No one knows what will happen, but all realize that planets will burn, and billions will perish. The destiny of the universe is about to be decided.

    WHY JOIN US

    • The team consists of industry professionals as well as people with vast indie development experience. The objectives are very reasonable and our asset, progress is a solid proof of this.
    • Over 23 months of pre-production phase! 57+ units concepts, 39+ units models most in game working with all the bells and whistles - animations, tanks moving, turrets firing, accompanied by smoke and other VFX.
    • The project is held stable and active at all times by SEVERAL industry and vastly indie experienced core members.
    • BUDGET. We have invested into this project, members, contractors etc from our own pockets! This is something an average project promising mountains of gold would think twice before doing.
    • A fully functional demo will be available by November!

    Final Note:

    This is an excellent opportunity for anyone who feels they have the skill to be a professional game artist, but haven't been able to get their foot in the door. This project has been around for over two years and is expected to be ready for sale in 16 months. If you want to get on board and be a part of a fantastic new science fiction universe, send us an email with your portfolio, experience and interest in the project.

    To Apply

    Contact us at jobs@projectwarcry.com or you can contact me at my
    personal email at lok_76544 a t hotmail dot com