Project: Warcry (Working title) is a 3D science fiction RTS game based around squad, vehicular and aerial combat with base building, resource gathering and split tech trees. Set a thousand years from now between the sinister Human and the brute Hyperion armies with plans for two additional races. Our main focus with this project is a competitive online experience.

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Report RSS Whisper In-Game (view original)
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nazfalas
nazfalas - - 541 comments

looking great!

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Kasplatt
Kasplatt - - 412 comments

Looks great, he seems to be out of scale with the world though.
Is this all rendered in the NeoAxis engine?

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L0K Author
L0K - - 268 comments

These images are all NA, yes :)

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Predalienator
Predalienator - - 1,327 comments

Damn he looks cool!!

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SliderFF
SliderFF - - 896 comments

O_o so hipoly, and where is the lights glow, dont you use emission map?

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L0K Author
L0K - - 268 comments

Tri count is about 9K, this unit is not squad based so can push the extra count. Glow maps and other spiffy FX will come next, these images are more or less for our own test purposes than anything else.

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SliderFF
SliderFF - - 896 comments

9K!! omg, but it looks like model for FPS, to good for RTS)

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dragnovs
dragnovs - - 29 comments

what's Tri Count?

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L0K Author
L0K - - 268 comments

Tri= Triangles. Game engines use Tris, not polys. For example, a cube is 6 polys and 12 triangles.

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chris_sloany
chris_sloany - - 2,830 comments

great!

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SliderFF
SliderFF - - 896 comments

eee its glowing)) and reflecting O_o

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L0K Author
L0K - - 268 comments

Heh :D

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nw Creator
nw - - 1 comments

its 9k tris but LODs are used with RTS in mind. We are simply future proofing ourselves by creating maximum quality and spectrum of potential use while not constraining our creative side who choose to do so.

In other words we're working very hard to bring the best possible quality and gameplay experience for our title.

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Wolfy_girl
Wolfy_girl - - 54 comments

That looks really good. NeoAxis is certainly a very capable engine.

If may nitpick a little bit though: the shadow on the bottom picture looks a bit weird. But then again, its an RTS game so rendering detailed shadows constantly with 500 entities on screen might make NeoAxis poop itself. :P

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Description

Just dropping the model in game to see what tweaks need to be made. Enjoy!