Project: Warcry (Working title) is a 3D science fiction RTS game based around squad, vehicular and aerial combat with base building, resource gathering and split tech trees. Set a thousand years from now between the sinister Human and the brute Hyperion armies with plans for two additional races. Our main focus with this project is a competitive online experience.
Just dropping the model in game to see what tweaks need to be made. Enjoy!
looking great!
Looks great, he seems to be out of scale with the world though.
Is this all rendered in the NeoAxis engine?
These images are all NA, yes :)
Damn he looks cool!!
O_o so hipoly, and where is the lights glow, dont you use emission map?
Tri count is about 9K, this unit is not squad based so can push the extra count. Glow maps and other spiffy FX will come next, these images are more or less for our own test purposes than anything else.
9K!! omg, but it looks like model for FPS, to good for RTS)
what's Tri Count?
Tri= Triangles. Game engines use Tris, not polys. For example, a cube is 6 polys and 12 triangles.
great!
eee its glowing)) and reflecting O_o
Heh :D
its 9k tris but LODs are used with RTS in mind. We are simply future proofing ourselves by creating maximum quality and spectrum of potential use while not constraining our creative side who choose to do so.
In other words we're working very hard to bring the best possible quality and gameplay experience for our title.
That looks really good. NeoAxis is certainly a very capable engine.
If may nitpick a little bit though: the shadow on the bottom picture looks a bit weird. But then again, its an RTS game so rendering detailed shadows constantly with 500 entities on screen might make NeoAxis poop itself. :P