Set during the American civil war, War of Rights aims to bring players into the midst of several famous battles. Gameplay focused on realism will enable players to fully engross themselves into the ferocious combat of the era. Featuring several regiments, players will quickly learn the benefits of fighting together. An organized and tactically clever chain of command will be needed in order to succeed. Players will be able to enlist as different ranks spanning from Private to General of the army, each with its own distinct role and play style. Utilizing CryENGINE 3's sheer amount of power, getting as many players online as possible and thereby ensuring massive battles will be one of the priorities throughout the development.

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Posted by Warofrights.com on

Your main task will be to model and texture historically accurate structures from the battlefields using reference photos.

You need to be familiar with the workflow of getting an asset from 3Ds Max into Cryengine. You need to be experienced at unwrapping models, and you have to be familiar at working with tileable textures, experience with vertexpainting and dirtlayer would also be a great plus. Some experience at texturing would also be great. We always pay a lot of attention to historic accuracy and therefore you need to be willing to put quite some time into making sure all the little details are correct.

Dedication and social skills are important as well as we will expect you to be an active part of the development of War of Rights.

Previous engine experience, be it CryEngine or any other game engine is a requirement as well.

War of Rights is a project driven entirely by the desire to get into the video game business with a release someday. We can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.

If this catches your interest, please provide your CV as well at portefolio link and send it to the email below.

To Apply

You can contact us at applications@warofrights.com