Tales of Astya is an open world RPG set in a low fantasy world where you are not the hero or destined to save the world. Instead the focus is on interacting with the world and being treated like the average person you are. Key features Large open world with varied locations Full day/night cycle with weather patterns Over 100 different NPC's to interact with Crafting systems Alchemy Cooking Blacksmithing Alcohol brewing Dungeons to explore Varied quests with different outcomes based on choices and actions Unique character creator Choose your homeland, education, looks and name (which can be randomly generated)

Post news Report RSS Patch notes 0.1.5

This patch primarily focused on getting lighting to look delicious and other smaller fixes.

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Fixed

  • Combat music now stops when all enemies are dead or escaped from combat.
  • Improved randomization of Notice Board notes.
  • More NPC's are using the new dialog system. Almost there now!
  • The barber shop is now open! Visit it in Midforest to change your hair style and color.
  • NPC's would sometimes stay outside during the night, when they should instead be at home.
  • Updated ground tiles to have more detail.


Added

    • Made main HUD more minimalistic. Items such as health and mana bar only show when in combat, when less than max value or if recently hurt by something. Can be toggled on or off in Options.
    • Improvements to the day and night lighting. Some overworld maps now have unique lighting in certain hours instead of a global color that applies to all. The improvement also adds full 24 hour lighting with unique lighting conditions instead of the old where the sky color was only updated 4 times per day. Preview video at top of this post.
      • Fog also changes density and color depending on time of day.


    • Revamped how Notice Boards work. Instead of it being a boring message box, an interface now shows up where you can select notes to read.
      • Also added new notice boards to outposts.
      • Quests can be initiated from reading notice boards and will disappear when starting and/or completing quests


  • Made changes to dialog boxes. Text fits better, choice number in seperate box and stat checks are shown with that stats icon and the requirement instead of being part of the choice text.
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