Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

Report RSS Weekly Update #26: We Need Artists, Some Cool Shotgun Concepts, and Team News!

Hey guys, this week brings plenty of news and a few new images. We have been working on many things, including some shotguns, AI code, and of course more documentation, and we need some help!

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Hey guys, this week brings plenty of news and a few new images. We have been working on many things, including some shotguns, AI code, and of course more documentation.

What are we looking for:
We are currently in desperate need of 3D Artists: 3 Prop Artists and 1 Weapons Artist. Here are the basic requirements:

All applicants must be willing to invest serious time into this so that we can finish in time and continue to make milestone dates, which means a good 4-5 hours a week minimum, and they must stay active either through email (with quick response, in reason, to mine) or through skype-ing me or the entire team on our group chat. If you are sick or have family over or something of that likeness, that is fine and I can adjust for that, but that hopefully won't happen often. And also, it is preferable for an applicant to live in the US or similar time-zone because most of the team is based in the US. So, with that said, we are in need of the following positions:

3D Prop Artist (3):You need to have a portfolio or some way of demonstrating your skill, you have to be able to UV and texture your own models as well as make high poly versions to bake out normal maps and specular and emmissive textures. In addition, you need to be using 3ds Max or Maya. Bonus points will be awarded to your application if you have animation skill, previously shipped titles (AAA or indie), and the ability to make concept art.

3D Weapon Artist(1):
Requirements are the same as the Prop Artist, except that you should have all those skills in regards to weapons. Bonus points go to previous shipped titles, willingness to work on props as well, and a huge plus to being able to do weapon animation.

The Shotguns:
Here are some beautiful shotguns for your enjoyment:
Some Shotgun Concepts, Tell Us What You Think

Some Shotgun Concepts, Tell Us What You Think

Our Recent Progress:
Recently, on top of documentation and the shotguns, I have worked more on the Target Demo level, our Programmer has been working at finding a good way to get good AI in UDK, and our Compser/Writer has been working with me on the storyline. Look forward to more progress soon!

That is all from us at Leatharian Studios!
--Millan Singh aka fragfest2012

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ZeeDoctor
ZeeDoctor - - 7 comments

the last one looks fukkin awesome XD

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fragfest2012 Author
fragfest2012 - - 888 comments

Thanks man!

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ShahmanTeh
ShahmanTeh - - 18 comments

I like num 2 and num 7. num 2 is something different than other shotguns

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harvey_soft
harvey_soft - - 67 comments

4, 6, and 7 are my favorites.

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fragfest2012 Author
fragfest2012 - - 888 comments

Thanks for the comments guys!

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NCC-1701
NCC-1701 - - 439 comments

I don't know about this game in particular, but I know that a lot of the people developing indie games on this site are quite young, and I have always wondered how they manage to afford a program that costs ~$3000.

I have the student version of 3ds, but I can't use it for anything that would make money (because it is only a student version).

So is there some way to get it for cheaper than $3000?

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fragfest2012 Author
fragfest2012 - - 888 comments

Well, most of the people that do art for indie games have a legit copy because they love 3D modeling that much. That said, the average age for an indie dev is actually probably older than you think, I am 16 and I am way below the average. I have a student copy as well, but many artists have full copies of their modeling software and texturing software because they have been modeling for a while, or at least the ones we are interested in have been.

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NCC-1701
NCC-1701 - - 439 comments

I wasn't accusing anyone of not having legit copies. I was just wondering if there is a cheaper (legal) way to get it that I didn't know about.

As for the age thing. Most of the indie games that I keep track of are being developed by people ranging from mid teens to mid 20s.

Anyway, thanks for responding.

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MaximalGFX
MaximalGFX - - 26 comments

Well if you're a student you should be able to get some kind of discount. Ask your teacher about it, he should know.

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fragfest2012 Author
fragfest2012 - - 888 comments

Yea, I didn't mean to sound like I felt accused, but usually people who are artists in this industry saved up and bought 3ds max or maya because they love their passion enough. But, you can get discounts for being a student for some softwares, just not Autodesk stuff, but Adobe and a few others do that.

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