Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

Report RSS Weekly Update #25: Some Cool Snipers, Target Demo Level WIP Pic, and Progress!

Hey guys, this update is kind of a biggy, as we are showing you an awesome picture of our Target Demo level WIP, as well as some sick snipers. In addition, there is some kick-ass news inside, so check it out!

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Hey guys, this update is kind of a biggy, as we are showing you an awesome picture of our Target Demo level WIP, as well as some sick snipers. In addition, there is some kick-ass news inside, so check it out!

The Snipers:
To start it off, here are the sniper concepts, number 3 and 4 were not as good as 1, 2, and 5, so those are the ones you are seeing. Number 5 may look a bit weird to some, but the yellow part in the handle is the battery for the guns particle beam emitter, so feast your eyes upon them.

Snipers Concept Sheet

The Level:
This week brings a never-before-seen-by-anyone-outside-of-Leatharian-Studios picture of our Target Demo Level which is currently in WIP form without any art to speak of, so just look at it, marvel and post comments about your hopes and dreams and stuff. So you know, I actually have been making this, and not all of the places you see are playable areas but some are decoration, and most of the areas you see are in playable territory.

*WIP* Target Demo Level Progress (No Art Yet)

Our Overall Progress:
Aside from the things you see in this update, we have made more progress in other fields, like some other concepts not shown yet, some progress in art assets, and, especially, a ton of progress in documentation and back-end stuff. Our GDD has grown and we now have a functioning art list with descriptions and size and specs for artists, and we have been redesigning the story and characters to mesh together smoothly. Do not fret, the story will remain largely the same, but the backstory after the pandemic and the character bios are changing. Stay tuned, and hopefully we can get another render of Kyle retopo'ed next week.

That is it for us here at Leatharian Studios, stay tuned for more next week.
--Millan Singh aka fragfest2012 -- Project Lead/Design Lead

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