It's been quite a revelation just how much work goes into the non-development side of things... you can't just make a game and then call it done. We released the game through our own website in April and since we've been talking with journalists, making artwork for distribution sites, porting the game to other platforms and generally trying to catch our own tails. It's all good fun though!
We've been a little slower than expected in pushing Voxeliens onto the various distribution sites, but we are keen to be in as many places as possible and are making steps in that direction. We've started the process on both Desura (wahoo!) and also on IndieCity. Plus we went live on Indievania this week so the purchase options are starting to build up :-)
Posted by DavidWilliams on