A voxel based adventure and RPG. Vox is a highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine' that allows for an unparalleled level of creativity. Come and explore your imagination!
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Own objects | Locked | |
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Feb 19 2013 Anchor | ||
I have spent some time working on own objects for the item library now. Is there a way to get the "crafted"-objects into the actual game? Edited by: HQNWayne |
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Feb 19 2013 Anchor | ||
Yes... when in the game you can drag a weapon, or item to the center of the window... to the part that says "DRAG TO EDIT" And from there you will be able to change things like the weapon type, go into the voxel editor, change what voxel object is used for the rendering etc etc. I am going to make it easier to import your voxel objects in to the game in the next update. What sort of stuff have you made? Do you have any screenshots? |
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Feb 20 2013 Anchor | ||
I know i can edit things, but what about world-things like a chair? I don't want to erase my greatsword just to make a chair I guess nothing worth showing Just found out how the whole ingame-thing works. |
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Feb 20 2013 Anchor | ||
If you create an item of type "Scenery" and put it as "right weapon" or maybe "left weapon" you can place it in the world as scenery. Also once you have the item hovering on the ground in scenery placement mode, you can hold the right mouse button down and press some keys to do transforms... i.e right mouse held + shift key scales the item, right mouse held + z key rotates the item... I need to make scenery placement mode a bit more intuitive because it is not explained properly at the moment. |
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