Inspired by Starflight: 100 years ago Terrans were driven from their homeworld by an unknown alien race. The Guardian Starship 'Void of Darkness' was the evacuation fleet's only escort. Upon deploying a prototype weapon against their pursuers, the ship vanished without a trace and the evacuation fleet was catapulted across the universe. Now with the aid of an enigmatic alien race known as the 'Eurians', The Terran refugees have rebuilt their society and launched a new fleet of Starships. Take command of your ship and crew. Trade, explore, survive and engage. You must discover what happened to the starship 'Void of Darkness' before a new threat seals Terran fates forever, Featuring: Explore, trade, upgrade your ship and survive the war. For full Features list see the Void of Darkness Homepage Minimum: OS: Microsoft Windows XP, 7, 8 | LINUX Processor: Intel Dual core or equivalent Memory: 2 GB RAM On-board Graphics Card (With latest OPENGL drivers)

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Patch Notes (Games : Void of Darkness : Forum : General Discussion : Patch Notes) Locked
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Dec 2 2013 Anchor

Version 1.0.7.6 - 2013-12-30

• Fixed – If you tried hailing a station, the game would crash, this was due to unused code from a feature that was not planned, but which I was working on, to communicate with stations, it has been disabled for now. - Thanks Michael
• Fixed – Issue with perusing ships in the shipyard.

Gameplay

• Your crew will now prompt you accordingly if you try to hail a station
• Your crew will prompt you to select a valid ship target to hail, in the event that you try to hail someone but do not have a target selected
• Your crew will prompt you that you are outside docking range of a station, if you try to dock and nothing is happening you will now know why.
• The Phalanx Device is now added to the human nova station for purchase, this is a point defense system for use on frigates and up. Each ship comes with a certain amount of hard points for this system. Example, the Frigate has two, the Heavy Cruiser has 8. The corvette cannot use this device.
• Your home station is now clearly named ‘Nova’ on the tactical map. Additionally you might not have noticed; it does have a different icon than any other station.

Version 1.0.7.5

• Fixed – scanning a planet or asteroid using the scan button in the scan window caused a severe slowdown
• Optimizations were done to the tactical rendering code


Version 1.0.7.4 - 2013-12-21

  • Fixed - removed some debug short cut buttons left in the last build
  • Fixed - Sometimes ship equipment might not have updated properly if you acquired another ship after already buying some new components
  • Fixed - If you selected auto detect resolution, if the detected resolution was lower than 1400, the game would crash due to a missing setting in the configuration file
  • Fixed - When you were zoomed out to the furthest, it was difficult to select targets by clicking on them

User Experience:

  • Adjusted some incoming communications from alien races
  • Various enhancements to the universe system and encountering other races
  • Your crew will warn you not to destroy asteroids, if you destroy too many, it will damage your reputation and you will be attacked by once friendly races, since they are a valuable source of resources.
  • Decreased frequency of your crew telling you "there is a nearby asteroid"
  • Re-arranged the crew management window to be more streamlined and also include a picture of the selected crewman
  • Streamlined the viewscreen interface, you can let me know if you preferred the old one when you see the new one, tinkering with this still
  • Player will receive requests for help from other alien races other than distress calls.

Known issue: The starmap is off scale slightly, it will be fixed to allow you to zoom in/out like tactical.

Version 1.0.7.3 - 2013/12/19

· Fixed - Removed some debug code

Version 1.07.2
-

Fixed - Sometimes you could not ask any more questions in alien encounters after about one minute.
Fixed - The mineral "terbium" was an error, it has been removed from the game, and planets which had this mineral have another mineral. This planet unfortunately was the first planet you saw in the game - thanks sonic
Fixed - When you restore a saved game while in game, you will no longer have multiple copies of the same item. - thanks sonic

Version 1.07 - Current Desura Version

• Fixed – Combat sounds occurring when they weren’t nearby. Thought I had caught them all, but weirdly enough where I *believed* I had coded the fix, the code wasn’t there. Code gremlins be gone!
Fixed - You can now engage/disengage warp by using tab only. No need for shift-tab to disengage

User Experience:

• Jump Drive (Nav-Com Interface) this interface will no longer open unless you have acquired & fitted a jump drive. Your crew will prompt you accordingly
• Change – Planets are larger
• Shoot some asteroids, they explode!
• New ‘drop from warp’ sfx and sound effect
• Tweaked the drop from warp, so you don’t over shoot so much, it’ll now reduce speed while hummmmmmmming down.
• When you click a crewman when recruiting crew, his picture and stats will show up immediately without the use of any other buttons
• New point defense image bullet
• Flank guns on capital ships will no longer fire unless weapons are armed
• You now start the game with 1000 rations in your cargo hold

Realistic Mode: When you are at the title screen, if you open settings you can select realistic. Selecting this before you begin the game will set the game to be played in ‘realistic’ mode. This means that you will only be able to save once docked at a space station. It cannot be undone once you have saved that game. To play in normal mode, you would have to begin a different game. Normal mode is the default mode.

This will add a level of tension/danger to your exploring and decision making for those that want it. When you upgrade your ship and have a jump drive and are capable of defending yourself, and you investigate certain areas, anomalies etc, you will have to weigh whether it is worth the risk or not.

Version 1.06
-

  • Fixed - The trade system was borked again, offering items for free. The nasty little Furins...
  • Fixed - The debris image was still being drawn if you turned on tactical or starmap
  • Fixed - Due to some new sounds, you could hear the sounds of combat if it occurred at a space station
  • Fixed - Ration use was not being saved. Your crew consumes rations, don't forget to buy them. (they'll let you know if you get low)
  • Fixed - Some crew warnings about fuel/high cargo would only trigger once, they will now repeat over time until you resolve the situation
  • Fixed -Marauder ships were not being displayed on the mini-radar
  • Added – Civilian Portrait
  • Changed – 4 Ship Icons for capacitor, heat, speed and fuel levels
  • Optimizations: Further optimizations were done. This means even better performance if you get into fleet skirmishes, which you will as you progress in the game.
  • Known Issue: The starmap is not scaled properly, it will be modified to allow you to scale it with the mouse wheel like tactical
    Known Issue: You cannot increase power to sensors yet


Version 1.05
- Current Desura Version

· Fixed - The duotronic scanner could be bought for free
· Fixed - You can no longer dock at space stations governed by the Eurians if you have offended someone in their alliance
· Fixed - Location was not displaying correct ( I broke it again )
· Fixed - An issue with the dynamic event system sometimes caused an exception access violation error

· Several more optimizations were done to allow the game to run smoother on low end computers, but this should benefit everyone in fleet skirmishes.

Version 1.04

  • · Fixed - Some items were missing descriptions in the station inventory
  • · Fixed - Some parts of the new interface area blocking the star map
  • · Fixed - Your default equipment was not listed, it is 'standard' issue.
  • · Fixed - Some issues with equipping certain items
  • · Fixed - The 'bbrgs' sound was too loud when ships nearby went to warp
  • · Fixed - When you sell or buy something, the stock updates immediately, instead of having to click the item to see the update to the stock
  • · Fixed - The status bars for your systems damage on the new vdu interface were going the wrong way (down to up)
  • · Fixed - The size of the image displaying a wrecked ship was too large.
  • · Fixed - Due to an incorrectly typed value, you could not see planet icons on tactical from the correct range
  • · Fixed - After you purchased an item, sometimes when you tried to purchase some other items immediately after it would crash. This was related to a bad carriage return. I was able to reproduce the bug consistently and crash each time, and applied the fix. I now am no longer able to reproduce this bug.
  • · Fixed - Made planets a little bigger on the radar in the top right, so they can be distinguished as being celestial
  • · Fixed - The U'Guul warships were not showing on the mini radar. This was due to a spelling error in their id code.
  • · Fixed - Brave civilians were traversing near U'Guul Stations...
  • · Made several optimizations to the way collisions are handled and general optimizations to several game systems. This has resulted in a huge improvement to combat when a lot of ships are on screen. Additionally, onboard graphics cards should now be able to handle combat, good for notebook users and low end pc.s

Version 1.0.3

• Fixed - Bug with the mining drone system
• Fixed - Issue with universe simulation, caused the universe not to function as it should.
• Fixed - Race territory label now shows the word “Territory” first
• Fixed – You started with a mining drone, which the G’Lani race sells you. It was removed.

Version 1.0.2

Fixes

• Fixed – You should now no longer be jumped by hostile warships while in the starting area, particularly at the beginning of the game
• Added – Press F-12 to pause/unpause.
• Fixed – Bug with mining planets, caused your cargo to be spammed with the same item multiple times
• Fixed – Jump Drive did not have a description
• Fixed – Removed old code for destroyer class which is no longer in game
• Fixed – Several issues with trade, you could buy things while not having enough money and some things could not be bought. I have fixed a lot of those issues. Note you have to undock at first before anything can be viewed in the trade centre when first starting the game. This was related to some items not having any quantities.

Added

• Added – Mining Drone image
• Added – Replaced the debris place holder image

User Experience

• Adjustment – the mini – radar(top right) is now color coded as such:-
o Red = Hostile Ship or Space Station
o Green = Friendly Ship or Space Station
o Blue = Planet
o Grey = Asteroid
o Orange = Anomaly

• Polished – Universe life system

• Note – Left control cuts power to engines and you drift in the direction you were going in, useful to turn and fire at enemies while still drifting in your direction of travel, like if they are behind you

Version 1.0 - Release

Fixes

• Fixed - A small bug in the new timing system which prevented alien conversations (sorry about this!)
• Fixed - Bug in the save system which was causing read/restore errors (this makes previous saved games incompatible. But all future updates should not void saved games from here on out, terribly sorry)
• Fixed - Sometimes the menu in the game would not come up when you pressed escape after saving because, saving closed it down without resetting its off switch
• Fixed - You could not see your position on the starmap unless you enabled the 'show celestial filter'.
• Fixed - Upgrade issue related to previous save/restore bug mentioned
• Fixed - When you assign a crew member to a station, his current assignment will now immediately updates on the right, instead of you having to click him again to make sure his selection went through.
• Fixed - Crew pictures were not showing when your crew talked to you (introduced in the 0.8 version.)
• Fixed - A number of crashes occurring with users trying to select lower resolutions (see user experience for more notes)
• Fixed - Small mix up between races (probably not encountered by anyone yet)
• Fixed - Due to a typo you could not buy the neutron cannon
• Fixed - heat could exceed the max heat output for your ship.
• Fixed - The capacitor bar was 4 pixels shorter than the rest in the ship VDU

Optimizations:
• This caused me some grief with the 0.8 release. I made several optimizations to timing and other under the hood systems, which boosted performance, but introduced some bugs. I had originally planned to optimize slowly but surely after release. These optimizations will be more so noticeable for persons with lower end computers. As the game didn't have issues on mid-high end pc's. There are still some more to go. Post launch, I will make some further optimizations which will enable users with onboard graphics cards to be able to play. It gets laggy for them during heavy combat.

Content:

• The star map now has all the correct icons to display space stations, planets etc. As you know when you open the star map it is blank and you can enable the filters to show what you want to see. Wormholes cannot be seen until you have discovered them so enabling he filter will not show you any.
• The tactical screen now shows stations according to race. There are three types of stations, U'Guul, a Human Station called "Nova" (your home base), Eurian Stations (whose stations are used by all the other races) and Pirate Stations.
• The asteroid icon has been changed in tactical to be bigger and more easily seen.
• Added - U'Guul Space Station Image
• Added - Icons for all the remaining special weapons + the ship functions in the lower left vdu. 1) tractor beam/salvager 2) mining beam 3) gas extractor 4) distress call. Note: only special weapons you have acquired will show up. As you acquire them their icons will appear, in the ship vdu on the bottom left area where the other function buttons are, or in a transparent window to the right. Note: you can move these windows around all you like, when you mouse over them, they become visible, and you click-hold the top and move them.
• Added - New radar image
• Added - Pirate portrait

User Experience:

• Streamlined the interface, particularly the ship vdu(visual display unit) in the lower left. It is now smaller and has been separated from the system panel display which shows your speed, fuel, heat output, capacitor and mining beam/tractor beam buttons. The interface fits neatly along the bottom now, on any resolution.
• Polished combat: Combat is now a little faster paced, or should feel that way. The firing rate of all guns has been reduced dramatically. You will see the heat gauge rise rapidly as you fire a burst of lasers/projectiles. And fall rapidly as you stop. (hold right mouse button to fire, you don't have to click, although you can click it too)
• When you click interview in the station recruit interface, you now see a picture of the candidate you are recruiting. This system will be expanded post release, to give you options to recruit various special members which show up from time to time. However, your crew is important to your ship, the better their stats are the better your ship will perform in all areas of assignment. So a fully skilled crew can make your ship 25% more powerful. See the manual for more info.
• The save panel now indicates your game was saved by saying "game saved!". To save, select a slot, either previous or one that says saveslotx. Then either rename in it by typing the name in the text box above save or, click on save to save over it once you have selected it and it has been highlighted.
• I have made significant changes to the launcher. This mainly pertains to persons with resolutions below w:1400. The minimum supported resolution is 1024*768. The game runs fine, all the interface should now slot in properly. If you do not see your resolution from the drop down box, click on auto detect settings. A label will appear with what was detected. Click full screen then click launch. This should launch the game at whatever your desktop resolution is.
• You can now rename your crew after they were recruited


Version 0.8 -CURRENT DESURA VERSION

Fixed - Reputations could go beyond their max, and below their minimum.
Fixed - Energy levels for special weapons could go beyond their max/min
Fixed - Flank Guns on capital ships no longer fire at destroyed targets

User Experience:

- The Interstellar Fleet has now installed a red alert sound when a ship hostile to you is detected nearby.
Also the crew will alert you as usual.
- Added an indicator to show you whose territory you are in, if you are not in anyone's territory, it will show as unclaimed space.
- Completed cargo management, you can now delete an entire commodity and its contents from your cargo, or just some of it.
- Pirate ships will now patrol their home port and defend it if you come near ( pirate bases are all over)
- Your crew no longer has clones in the station once you have recruited them. Cloning has been outlawed.

- Press F1 to toggle a control scheme display


version 0.7

Fixed - Pressing the save data button in the scan window caused a crash.
Fixed - If you pressed tab while at warp, the screen would start to shake again. The navigator had too much rum.
Fixed - Mining/Gas extraction sounds would loop even if you left mining range and the beams deactivated
Fixed - Flank guns on capital ships were firing while cloaked
Fixed - Your guns were not showing the same level of transparency when cloaked
Fixed - Flank guns on capital ships did not fire at turrets on stations
Fixed - Engine nullifier used by pirates was not working. Related to recent change in projectile speeds
Fixed - Pirate ships were not sized correctly
Fixed - Some typographicl errors
Fixed - crew stats when viewing them in crew management did not have the logistic stat on a new line
Fixed - Several issues with message tracking/playback of alien comms
Fixed - Your crew had dopplegangers when you died. On restoring a saved game, the ghost of the dead crew remained.
The ghost busters were called and the dead crew are now gone when you restore a saved game.
Fixed - Pressing backsapce restarted the game, this was old debug code and is now removed.
Fixed - Enter was an old debugging pause button, it has been removed as a pause button. A new one will be added.
Fixed - Civilian couriers were flying to/from pirate stations, this will not be tolerated. They were disciplined.
Fixed - You can no longer cloak by pressing C. Since this was an old keyboard shortcut.
Fixed - Sensor damage indicator in the engineering screen was going the wrong way.
Fixed - When you took damage to weapons it had the opposite effect, it gave you super guns instead of super bad guns. The enemy was firing love bullets apparently, which helped you instead of damaged you. They have been warned not to do so. Otherwise, what's the point?
Fixed - Several warnings for near full cargo space, and damage warnings from your crew which weren't working. Your crew demanded more money so I paid them more.
Fixed - A timing error with allies responding to distress calls. They were so eager to help they were showing up 10 seconds before they said they would. Their enthusiasm has been noted by the Interstellar Fleet admiralty.

Changes:
- Made changes to save system to make future updates compatible with your saved games. However - this makes saved games previous to this version incompatible.
- You now cannot hail the same ship you have just hailed immediately after the chat finishes
Interface:

- Made the final adjustments to the lower left window (VDU). Some buttons are still place holders, but are being replaced. Some of those buttons will not be there at the start of the game as they appear when you acquire special devices, such as cloak, nanite armor repair and ablative armor.

- Overhauled the ingame help system. If you have tips enabled, a pop up will come up every time you activate a system you can disable this pop up from the same window that pops up. Additionally all the help topics are listed on the left of that window.

Polishing:

- Polished Civilian encounter

Content:

Added - Eurian space station
Added - Human Nova Station
Added - Pirate station
Added - Special weapon device interface, as you acquire them, the icons will appear in this window. (default position is the bottom right, when you mouse over it, you can hold it and move it around.)

Space Station Overhaul:

- The previous space station engineers did not install the weapons correctly. I am happy to report that space stations are now fully armed and their weapons work well.

User Experience:
You can view the current status of your relations with other races from the captains log under the captains menu. (last button on the left)
You can view the amount of pirate ships you destroyed, UGUUL ships or wormholes discovered from here as well. You can now quit by pressing alt-f4
You can now log off from the launch screen

Known issues:

Place holders are still in place in the bottom left window for 'gas' and 'mb' which is mining beam.

Version 0.5.1

Forgot them in my hastily made upload. If you play the beta as is which is now available version 0.2.3 I think was the one that Desura has now made available, then you will notice a big difference between it and this version when you are able to update it. Some show stoppers were fixed, and a lot of general polishing has been done. More to come.

Fixed - the gas mining image on the asteroid was not centered.
Fixed - Encounter related crash
Fixed - Leave encounter related crash
Fixed - several issues with encounter system
Fixed - VThroni Capital ship was not shown in the enemy target window if you had one targeted.
Fixed - Error with starting reputations for alien races.
Fixed - Prices were not being displayed in the human space station
Fixed - Point Defense on carrier was firing at its own fighters
Fixed - Could not use your mining beam on a planet
Fixed - Only civilian couriers were working, the other castes were on strike, the strike has been resolved.

Added - image to the name your ship reminder before you can launch from Nova Station
Added - Mining Beam SoundFX
Added - All remaining race Images
Added - Crew face images
Added - Civilian Comms
Added - Captains Log(found under the captain button, last one on the left)
Added - Comms history tracker(found under the captain button, last one on the left)

Polished dynamic event system and separated some minor events from some more significant ones
Polished encounter system and updated with further content.
Polished trade system and restructured some items and prices, allowing for more identifiable trading routes
Polished crew system, balanced stats etc.
Polished Wormhole discovery system
Polished The look of some interface gadgets, and color schemes
Polished Universe life system

Changed - Zoom increments adjusted, you can now zoom further out.
Changed - brought anomaly scanning in line with the new scanning system.
Changed - 'Shipyard' and 'Personnel' access is now limited to the human Nova Starbase. (The station you start at)

note that the space station is still a place holder.

- Balanced alien ship stats and human ship stats
- Jump drive is now something which can be bought, it does not come fit to any particular ship

previous saved games not compatible

Edited by: Cruisin1500

Jan 11 2014 Anchor

Just bought the game, looks very promising but I can't even get started. The trading centre is empty (not sure if this is intentional), the other ships don't show until you hit the right or left arrow in the ship buying panel, I've hired my crew but after 5 minutes trying to figure out how to assign them once I assign crew the game crashes with an access_violation. I'm on the latest patch from indieDB

Well on my second attempt I got past assigning crew only to crash the first time I tried to scan an enemy ship with the same access_violation_error. When it crashes it goes to desktop and when I try to click on the game icon the access_violation pops up again

Edited by: liomry

Jan 11 2014 Anchor

Hi liomry sorry for your troubles if it crashes end the process. You don't actually scan enemy ships it is for planets and asteroids. But I of course admit you could not know that. I am going to add a catch for that it should not crash because you selected an invalid target for scanning. Its an easy fix. I will fix it now but in hindsight add something for scanning ships! Also I never ran into this bug because I never scanned a ship while testing because I hadn't intended it for that. Sorry again. Patch should be out tomorrow. Going to try reproducing the crew crash as this has been reported in the latest version by others. Also for now try undocking and redocking before interfacing with the station when you start the game. That's why nothing is available.

Jan 11 2014 Anchor

Well thanks for getting back to me anyway.

To 100% reproduce the crew crash click to edit name then click on assigning somewhere. This could have been what I did initially as I wasn't clear on how to assign crew. It would be helpful if the popup for assigning crew mentioned the crew button in the top left of the screen and a brief explanation of how to assign crew and what the different tasks do.

Jan 11 2014 Anchor

Ok got it. Also the changed interface will show you at a glance who is in what station, in the next update.

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