Acting as an elite soldier, players of "Vietcong" command the A-team, part of the U.S. Special Forces, in realistically represented Vietnamese environments. Players will lead as many as six expertly trained soldiers through 20 dramatic missions, and follow a storyline that captures the danger, fear and unpredictability of the war itself. The full-featured multiplayer mode also allows gamers to play as U.S. Special Forces or Vietcong soldiers and to battle over specially designed levels. In "Vietcong," the player chooses from more than 25 weapons, including M16's, grenade launchers and sniper rifles. Players can order air strikes or ambush enemy patrols, but success ultimately depends on their ability to keep a level head in the thick of intense action.

Description

irst patch released for Vietcong. First step before updating to 1.6 version. Changelog : - Servers and clients crashing, FIXED. - The corrupted textures that sometimes appeared on the weapons and equipment, FIXED. - The occasional missing voice commands, FIXED. - mlchangemap , mlchangecurmap a mlchangeendrule - didn't work correctly with points/frags, FIXED. - swapplayer command, Fixed. - Improved network code to help achieve less lag in the game. - New anti speedhack protection. - Sound of reloading moves with players. - Medic heals only 75% of the damage. - Shooting accuracy is decreased when jumping and aiming is aslo disabled. - Player can now peep over rocks with binoculars by pressing the aim button. - When calling air support player can type message without the radio call being broken. - spectator delay maximum increased at 180sec - radiocall - sending a chat message dosn't break it. - New console commands for admin or remote admin - set srvteamlock lock - set

Preview
Vietcong Patch 1.0 to 1.3
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