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Weapons Wishlist (Games : Vector Thrust : Forum : Suggestion Box : Weapons Wishlist) Locked
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mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Jan 9 2013 Anchor

This thread is intentionally made to reduce the amount of 'I want XXX amount of Dakka in the next version' comments on the main page and other forums.

Solid Sluggers:
*Railguns (and other hybrids/family members)
*External Gunpods (for more dakka)

Energy Based:
*Neutron Beam
*Plasma Beam
*Microwave Beam
*Electro Laser

Chemical:
*Chemical Laser
*Mustard Gas
*Napalm Bombs
*Other Nastiness

Biological:
*Other Nastiness

Nuclear:
*Tsar Bomba (just for the lulz the modified Tu-95V aswell)

Thermobaric:
*MOAB
*FOAB

Uplink/Fire Support:
*Orbital Weapon Platforms (like the ODIN mod)
*Allied Fire Support Laser Designator Markers Thingys

Others:
*Recon Camera (possibly link it to Screen Print button?)

Melee Weapons:
*Once organic models are introduce if ever.

Edited by: mittsommerschnee

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Noli Timere Messorem
Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 9 2013 Anchor

Melee weapons.

Cause you know....

and remote weapons like bit/funnel
update: for teh lulz, paratroopers. YEAH DUDES, PARATROOPERS

Edited by: Nergal01

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jan 9 2013 Anchor

I really wanna see a missile with 360° lock on capability. That should make for an interesting dogfight.

Edited by: PokerPop

IbizenThoth
IbizenThoth Gun-crazy
Jan 9 2013 Anchor

Guided 70mm Hydra rockets like the LCITS. There are a lot of different designs for guided 70mm, though the most common ones seem to be laser designation and the other being electro optical tracking, so that it's a lower capacity fire and forget missile. I would guess that the tracking range would be fairly short, though I guess that the proposed electro optical tracking head would have LOAL capability.

Lock On After Launch air air missiles would be nice. Lob them in a certain direction without lock and depending on conditions, the lock is sustained. It'd be interesting to see this implemented with something like HMD designation, using the mouse to point the camera at the enemy to designate. You'd fire and then the missile would fly off the rail and loop around to face the target, with a certain percentage chance of getting a successful track on target.

5th generation fighters guiding long range missiles fired by friendly units? I heard about this when I read about possible strategies F-22s would use if faced against large numbers of legacy fighters, since they only have a certain number of missiles in internal stores. Could be used to balance stealth aircraft so that they have a smaller base store of missiles when compared to something like a late Sukhoi model.

A tracking laser weapon designed for extremely long ranges. Uses a track cone like the SAAM. Does damage over time (a kill with one or two seconds of laser being on target?), and the pointing mechanism for the laser only turns the laser at a few degrees per second, so that the only effective means of using the laser would be to hold it on the target for a few seconds while flying in a straight line.

An EMP weapon that cuts an enemy's engines for a certain period of time, maybe a directional microwave or a conventional airburst weapon using either explosively pumped flux compression generator or nuke.

Towable thermal/radar decoys?

UAVs mounted on aircraft pylons for deployment during the mission? Possibly for laser designating targets or decoy/distraction roles.

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jan 9 2013 Anchor

Do chemical weapons really work on aircraft?

Anyway, TV-guided missiles that are guided manually on target by the pilot while the aircraft flies on autopilot would be cool.

How about deployable drones like the Beam Bit units used in Gundam that fly to a designated spot and become stationary turrets?

Jan 9 2013 Anchor

@ Midsummersnow how it could be implemented biological levels in actual gameplay?

Jan 9 2013 Anchor

Well the effect would be damage over time for infantry (possibly really fast damage) but how often are chemical weapons used really? The gas is usually heavier than air (making it good for trenches, mostly) and I'm told they fell out of favor after world war 1 (though the japanese used them in WWII)

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jan 10 2013 Anchor

OH OH OH There should be a mission where you're up against a superfighter and lack the correct weaponry to take it down, so you've got to guide long-range railgun shots by maintaining missile lock on it for a set amount of time.

Also, just want to draw attention to the bomb physics, the pipper is often out of the screen, and when the bomb drops, it sort of has very weird physics.

Jan 10 2013 Anchor

I'd like to see a few different flavors of nuke, actually. It could make for some very interesting missions, both in dropping a nuke or preventing a nuke.

Tactical nukes would be the most common (since they can be fitted to most NATO fighters at the very least), but more interesting would be trying to stop bombers from delivering high-yield nukes.


MyHatismyFriend wrote: Do chemical weapons really work on aircraft?


Yes. There's a couple of different possible delivery systems, but the most common is loading them into a bomb and disseminating the agent through the burst of an explosive warhead.

Edited by: redout22

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Jan 10 2013 Anchor

timeSymmetry wrote: @ Midsummersnow how it could be implemented biological levels in actual gameplay?


Well how about this;
Theres abunch of rebel infantry with stingers hiding in the jungles shooting down Red Cross transports etc. and your missiles can't lock on to the rebels due to the heat of the jungle so you use napalm to set the jungle on fire (or Agent Orange/Mustard Gas etc.) and in the process kill the rebel infantry and distory the jungle (which could of been a world heritage site or sumthink).

But the more you use NBC weapons the more Negitive Karma you recieve which in turn makes it so the enemy fear you more in combat (and changes the enemy dialog in the process) and the more your allies disoybey your commands (if ally/squad commands are implemented).

Edited by: mittsommerschnee

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 12 2013 Anchor

Midsummersnow wrote:

timeSymmetry wrote: @ Midsummersnow how it could be implemented biological levels in actual gameplay?


Well how about this;
Theres abunch of rebel infantry with stingers hiding in the jungles shooting down Red Cross transports etc. and your missiles can't lock on to the rebels due to the heat of the jungle so you use napalm to set the jungle on fire (or Agent Orange/Mustard Gas etc.) and in the process kill the rebel infantry and distory the jungle (which could of been a world heritage site or sumthink).

But the more you use NBC weapons the more Negitive Karma you recieve which in turn makes it so the enemy fear you more in combat (and changes the enemy dialog in the process) and the more your allies disoybey your commands (if ally/squad commands are implemented).


I am expecting Spec Ops: The Line white phosporus and/or C&C3's liquid tiberium bomb level of consequence for that.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jan 12 2013 Anchor

With less screwing-with-the-mind, of course...

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Jan 22 2013 Anchor

Also how about some form of cyber warfare packages like C-Virus's, Trojan Horses, Worms etc to infect UCAV's, HUD's, AWACS etc....

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 22 2013 Anchor

Midsummersnow wrote: Also how about some form of cyber warfare packages like C-Virus's, Trojan Horses, Worms etc to infect UCAV's, HUD's, AWACS etc....

I'd like to call it 'hacking' instead.

And there's Geopelia...(AC3 mission reference)

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jan 25 2013 Anchor

How this hacking would work in actual gameplay?

IbizenThoth
IbizenThoth Gun-crazy
Jan 25 2013 Anchor

I would guess that it could be a pod carried on a plane that you have to loiter with somewhere, in order to upload the virus.

...or there could be a specialized mission with something like piloting a small quadrocopter into a facility and docking with a computer terminal, maybe to disable air defenses or damage production lines. It'd be interesting if this effected the next mission's gameplay, depending on whether or not you succeed or not.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 25 2013 Anchor

TS, if I may request, I'm requesting multi-lock missiles that you have to HOLD fire button to lock multiple target.
Good example:
Youtube.com

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jan 28 2013 Anchor

V3000TT I didn't understand how it works.
Pressing the button launch the missiles to one target while holding launch to multiple targets?

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 28 2013 Anchor

That's correct.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

IbizenThoth
IbizenThoth Gun-crazy
Jan 28 2013 Anchor

The mechanic seems to be holding the button down until a certain number of missiles lock before releasing to fire. I guess that the closest analogue would be how a pilot might turn on the seeker heads of their AIM-9s and wait for the missile's growling missile tone to reach proper pitch before firing. It could be interesting to have missiles that couldn't lock unless told to. It could be exactly what makes the QAAMs feel different from normal missiles, while making them more difficult to use (especially if there is a set window of time until you are allowed to try to lock again).

On more specific terms, if applied to a QAAM, pressing and holding fire would activate the seeker head. If a valid target enters the cone of fire, the seeker will start to track the target until it acquires lock. After a few seconds, if the seeker cannot acquire lock or there isn't a valid target, the seeker head will deactivate, and there will be a cooldown time until you can turn the seeker back on. If the seeker isn't tracking anything, but active and you release, the QAAM will fire like any un-locked missile. If the seeker turns off and you release the fire button, the QAAM does not fire.

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Feb 1 2013 Anchor

IbizenThoth wrote: I would guess that it could be a pod carried on a plane that you have to loiter with somewhere, in order to upload the virus.

...or there could be a specialized mission with something like piloting a small quadrocopter into a facility and docking with a computer terminal, maybe to disable air defenses or damage production lines. It'd be interesting if this effected the next mission's gameplay, depending on whether or not you succeed or not.


How about nanobyte payloads whiched explode over the desgniatied target to neutralize or infect like in AC3:E ?

--

Noli Timere Messorem
IbizenThoth
IbizenThoth Gun-crazy
Feb 1 2013 Anchor

Actually, I've never played AC3, but I think that I get the gist. It'd work just as well as loitering if you wanted to keep the gameplay more conventional flying. I like the idea of hacking as a more active vs. passive activity if implemented, though.

Edited by: IbizenThoth

Feb 1 2013 Anchor

@IbizenThoth I like your idea for the QAAMs, I’ll make a fictional weapon to test how it feels in a dogfight.
But how do you imagine that active vs. passive hacking?

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Feb 1 2013 Anchor

Active Hacking would either be something like "hold E to hack", or be turned into a Rhythm Game :I

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Feb 1 2013 Anchor

MyHatismyFriend wrote: Active Hacking would either be something like "hold E to hack", or be turned into a Rhythm Game :I


I'm thinking about 'launch a hacking drone/UAV, protect it until the hacking is completed'

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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