Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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UI-4054 Aurora | Locked | |
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Mar 4 2013 Anchor | ||
Going steady...
Not sure if I will release it to the public however: although I've done substantial modifications (and there's still much work to do), the original mesh is not mine. I have contacted the author for permission, but no answer so far. Also, TS, a detailed tutorial on setting up the .ini file would help a lot, specifically aircraft's specs and flight model. |
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Mar 5 2013 Anchor | |
DELICIOUS WONDERFUL |
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Mar 5 2013 Anchor | |
It's good to see that there's more stuff happening here. Edit for: turrible Engrish Edited by: IbizenThoth |
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Mar 5 2013 Anchor | ||
@Soviet_One tell me what has give you more trouble to be sure to explain well in a future tutorial |
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Mar 5 2013 Anchor | ||
Well, it's just that I'm not sure what controls what in the spec parameters. And some things like maximum speed I can't even guess where they're at. |
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Mar 14 2013 Anchor | |
Will this be implemented anytime soon? |
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Mar 15 2013 Anchor | |
Thats why I havent released my GeoSword model (and the fact its a Namdai trademark... ) Because the .ini files are just really confusing. Would help if there was a standard .ini file with comment sections etc. -- Noli Timere Messorem
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Mar 15 2013 Anchor | ||
How do you like to be displayed the comments for each parameter? |
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Mar 16 2013 Anchor | |
I think a template file with your code and comment sections like in C/C++; X_axis="bool" // An X axis is an X axis! // this line will be ignored by the game
/* these lines will be ignored by the game */ Edited by: mittsommerschnee -- Noli Timere Messorem
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Mar 16 2013 Anchor | ||
I see. It seems simple enough, what worries me that somehow I assume that certain description can be simple and not give proper explanation. But I’ll create another forum thread to explain the ini files, it seems to me to be the perfect place to talk about it as it can be easily edited and we don’t have to wait to be approved to be visible as it would be otherwise if it was posted as a tutorial (but latter it can be posted in there as well). |
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Mar 16 2013 Anchor | ||
So far I need to arm the plane and create animations. Might also work on the textures more. There's also the issue of the original author of the mesh not responding to my e-mails... Edited by: Hellrot_RuRu34 |
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