Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Jan 31 2015 Anchor | |
Should VTOLs and Helicopters come into play, what's the plan for the campaigns? Edited by: SuperHunterX |
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Jan 31 2015 Anchor | |
I thought it won't be implemented until it's out of Early Access? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jan 31 2015 Anchor | |
Daggone it! I forgot about that! -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Feb 4 2015 Anchor | ||
(hoping for no helos) i mean, lest they're more like actual helicopters and not an FPS with altitude as they were in ACAH ALSO HELO DUELS |
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Feb 6 2015 Anchor | |
Why worry? It'll be like the Quickstart/Arcade mode from Digital Integration's Apache Longbow, but with less realism. And speaking of which, it'd be interesting to see Helo campaigns that just scream Jane's Longbow/Jane's Longbow: Flashpoint: Korea/Longbow Gold - Due to the branching campaigns it had. Edited by: SuperHunterX -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Feb 7 2015 Anchor | |
Thunder Wolves says hi. With 1000% more '80s version of Michael Bay
No. Enemy Engaged master race all the way. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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