Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Idea:Sonic Wings Redux | Locked | |
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Mar 30 2014 Anchor | |
A semi-plotless campaign that is basically consists of boss-rush like missions, which loosely based on N64 game Aerofighers Assault/Sonic Wings Assault. It basically contains either remastered/modified levels of Aerofighters Assault plus some additions/recreation of the shmup version levels (i.e 'normal' Tokyo level as in the original Aerofighters and 'sunken' Tokyo level as in Aerofighters Assault, or fighting stage 2 boss, Leviathan in the harbor instead of in the middle of the ocean). Not many plots going on except for rather short pre-mission briefing describing the next mission, or some kind of hilarious dialog in vein of this: Besides, what else let you play as a freakin' dolphin flying a prototype jet (YF-23 in the shmup version, X-29 in AA)? What it should have: What it needs: Playable planes: Playable prop planes: Edited by: Nergal01 |
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May 18 2014 Anchor | ||
As long as we're talking about remakes, why not let any character fly any plane but give them access to different SP weapons? (i.e. Hien gets those energy kunais on any plane, whitey gets naval mines, etc) I'd forget about the WWII stuff, I think strikers did that better Edited by: bornloser |
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May 18 2014 Anchor | |
Maybe....otherwise, I also considering the idea to giving each character a set of planes, just like AFDS. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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