Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Aircraft RPG | Locked | |
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Oct 3 2014 Anchor | ||
Seeing another thread regarding crazy idea for making aircraft dating-sim, I got an inspiration. Basically, things going medieval, whether the whole setting or just the story style, with aircraft. I got a list of what aircraft represent the class in a common RPG game. I don't know how will I use this, but perhaps this will help others that want to make their own story especially when determine which aircraft for which character: F-16 - Common/Foot Soldier Well that's my idea, feel free to object and comment. Edited by: Fulcrum-F |
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Oct 3 2014 Anchor | |
And the campaign gameplay will resemble Macross 30 which is technically a RPG with Veritechs/VFs as the "characters". Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 3 2014 Anchor | ||
Now that I think about it, I need to know this game capability. How large can the map be with the game can still render it perfectly? |
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Dec 15 2014 Anchor | ||
(Doing some forum necromancy here.) |
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Dec 15 2014 Anchor | |
That's pretty much sounds like what I've proposed ages ago. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 24 2014 Anchor | ||
Dang I took some time to answer. |
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Dec 24 2014 Anchor | |
It's already more or less 1% implemented. See data10.txt in the System folder. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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