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Air Racing mode? (Games : Vector Thrust : Forum : Game Types, Goals & Mutators : Air Racing mode?) Locked
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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 9 2012 Anchor

This just came in mind.

...presumably a mode akin to PSX's N-Gen racing. But with hazards (i.e NPCs ground vehicles roaming around the track, shooting at anyone near them), the track path could be represented either by rings or waypoints (I'd pick waypoints instead since missing a ring would be a complete pain)? Weapons can be either enabled or disabled, and so does respawning (or you're given limited amount of lives instead, you'll get disqualified if you lose all lives).

Also, if prop planes have been implemented, I think we can make something like this: Reciproheat 5000 - F-16 - YouTube

What do you think?

Sep 14 2012 Anchor

Somehow, it made me think about red bull air race.
But yes, air race mode is cool. I was already think about some sort of aerial race mode, but way more simple, just a time attack mode.

But are you more inclined to this kind of closed spaces or open skies (where you have to pass through virtual rings)?

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 14 2012 Anchor

timeSymmetry wrote:
But are you more inclined to this kind of closed spaces or open skies (where you have to pass through virtual rings)?

I'm still thinking about it. Since VR rings would be quite 'difficult' for faster planes, I'd suggest using waypoints instead, but that's YMMV.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Sep 14 2012 Anchor

V3000TT wrote:

timeSymmetry wrote:
But are you more inclined to this kind of closed spaces or open skies (where you have to pass through virtual rings)?

I'm still thinking about it. Since VR rings would be quite 'difficult' for faster planes, I'd suggest using waypoints instead, but that's YMMV.


You could solve that problem by treating the course as a mission and adding aircraft restrictions.
Then you can do stuff like design a course specifically for supersonic bombers.

Jul 1 2013 Anchor

bornloser wrote:

V3000TT wrote:
timeSymmetry wrote:
But are you more inclined to this kind of closed spaces or open skies (where you have to pass through virtual rings)?

I'm still thinking about it. Since VR rings would be quite 'difficult' for faster planes, I'd suggest using waypoints instead, but that's YMMV.


You could solve that problem by treating the course as a mission and adding aircraft restrictions.
Then you can do stuff like design a course specifically for supersonic bombers.


Or a course only designed for Extra 300s and other things C:

IbizenThoth
IbizenThoth Gun-crazy
Jul 9 2013 Anchor

Found this and immediately thought of this thread. youtube

Edited by: IbizenThoth

Jul 9 2013 Anchor

I think air racing would only be interesting in a game with more realistic physics.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 10 2013 Anchor

bornloser wrote: I think air racing would only be interesting in a game with more realistic physics.


Youtube.com
Mmmmhmmm....

I remember there was an air racing game with realistic physics (Xtreme Air Racing) but since I don't have any joystick back then.....

unless if you talk about something like this: (yes, it's *THAT* IL-2)

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jul 10 2013 Anchor

V3000TT wrote:

bornloser wrote: I think air racing would only be interesting in a game with more realistic physics.


Youtube.com
Mmmmhmmm....

I remember there was an air racing game with realistic physics (Xtreme Air Racing) but since I don't have any joystick back then.....

unless if you talk about something like this: (yes, it's *THAT* IL-2)


IL-2 is fun, but..

bornloser wrote: I think air racing would only be interesting in a game with more realistic physics.

ENOUGHWITHTHESEREALISMSAAAAAGH

Jul 10 2013 Anchor

No, I mean because in an arcade game like this one pushing a plane to the limit doesn't carry any risk, that's how you're able to fly through tunnels do stuff like that. Racing with airplanes or cars IRL is a game of risk (How fast can I take this turn? Can I squeeze my car between these other cars?). In an arcade air racer everyone would have the throttle jammed down and there wouldn't be a whole lot of strategy or anything.

Jul 10 2013 Anchor

bornloser wrote: Racing with airplanes or cars IRL is a game of risk (How fast can I take this turn? Can I squeeze my car between these other cars?). In an arcade air racer everyone would have the throttle jammed down and there wouldn't be a whole lot of strategy or anything.

Solution: Just make a very tight course with hard obstacles. If obstacles are too arcadey for your tastes, then just make the race take place in, say, a very conveniant raviene!

Edited by: szboudreau01

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 10 2013 Anchor

bornloser wrote: No, I mean because in an arcade game like this one pushing a plane to the limit doesn't carry any risk, that's how you're able to fly through tunnels do stuff like that. Racing with airplanes or cars IRL is a game of risk (How fast can I take this turn? Can I squeeze my car between these other cars?). In an arcade air racer everyone would have the throttle jammed down and there wouldn't be a whole lot of strategy or anything.


What about different flight model for this mode? And some extras, like more realistic airframe stress & limited AoA, limited fuel consumption and (?) engine heat management

IMHO arcade shit air racing game usually doesn't offer much other than closed/semi-closed tracks.

The most 'conventionally realistic' idea that shouldn't require any modifications on physics in my mind is:
Instead of closed tracks and/or flying through rings, I'm thinking about more 'open' checkpoint-based races (think Midnight Club), where the checkpoints are represented with waypoints at specific altitude (which means some waypoint really requires you to fly inside tunnel/canyon).

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jul 14 2013 Anchor

tunnel race pls

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 14 2013 Anchor

tunnel pod race pls

fixd. Teehee.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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