Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Description

A raid mission-esque battle scenario involving two jammer-equipped Ziz and one ridiculously up-gunned Ziz.

Preview
Ziz Pursuit [v1.5]
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Muf4sa
Muf4sa - - 9 comments

Too much guns/10

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Mattoropael Author
Mattoropael - - 60 comments

In some sense, yes that is entirely too many guns.

The framerate drops notably when the EOS-01F fires all those guns.

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Muf4sa
Muf4sa - - 9 comments

My framerate dropped considerably after EOS-01F opened fire but I really enjoyed it despite getting my *** kicked several times :D

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Horbie
Horbie - - 1 comments

Hmm brings back fond memories of Aigaion and the rest of the air fleet... *shudders while clutching a comfort blanket* 9.9/10 needs more guns.

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Mattoropael Author
Mattoropael - - 60 comments

No plan for more guns at the moment.

Current plan is to have BETTER guns down the line. The WIP build of EOS-01F3 has proximity-fused AA guns and launchers that basically launch QAAMs. It's pretty crazy, but I got some serious performance issues to solve first (or at the very least see if it's just a problem with the potato I'm running the game on).

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SCN-3_NULL
SCN-3_NULL - - 76 comments

Apparently there is a blind spot on the heavily armed Ziz, there's a spot just behind the main fuselage on the Ziz you can park your plane there and start peppering the Ziz with rotary cannon fire, though the drones can screw you over by somehow the gun was aiming at the drone but the shell hit me instead.

Other than that a great challenge too me several tires with a proper aircraft(no crazy flying space battleship with orbital strike) to finally take it down.

Dakka outta ten would dakka again(also recommend you to up the sub weapon ammunition as well, found myself ran out of M61 very quick)

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Mattoropael Author
Mattoropael - - 60 comments

I just added ten more tail guns. Let's see if that will help: I.imgur.com

1.2 should be around the corner, just got some minor stuff to sort out first.

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Mattoropael Author
Mattoropael - - 60 comments

Note to self: It does not.

But on the other hand, my attempts to reproduce your tactic all end up with a fiery X-02 wreck, because I got into the line of fire of the other turrets not on the tail.

I'll have to think of a more proper fix to this.

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SCN-3_NULL
SCN-3_NULL - - 76 comments

That is why they call me the mad one sometimes.

Havent tried 1.2 yet but I have another suggestion is to make it stage by stage or phases, shoot down one set of turrets the next one will show up like the ground unit/object EOS-14, only when all stages/phases of turrets is shot down, the whole unit is destroyed.

also make the Ziz itself much more HP if you're going for that idea cause I still can skip all the turret phases/stages and just either pepper the back end with 20-30mms or somehow shot it down from range with XLAA(the ones on Su-37 is sufficient to shoot it down somehow)

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Mattoropael Author
Mattoropael - - 60 comments

I'll have to investigate the EOS-14 a bit, it looks interesting.

On the other hand, on closer examination I don't think the blind spot problem is as bad as it was in v1.1 due to a change that I made for another reason.

I just double-checked your Wyvern vid and saw that you shoved a crap ton of AMRAAMs into the main unit before the jamming kicks in, and I buffed the detection hole range from 5km to 100km to prevent exactly that. You can still get into the blind spot, but you'll have to stay there for a very long time and the other guns and missiles tend to catch on after you spend some time there.

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SCN-3_NULL
SCN-3_NULL - - 76 comments

I had did it once without any AMRAAMs does take a bit longer(and only work once, did have that attempt recorded) but one the drones catch up the game lags massively and I crash into the fuselage of the Ziz, the AMRAAMs spam is just to speed up/soften it.

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Mattoropael Author
Mattoropael - - 60 comments

And speaking of quirks, I found the S-25-O to be stupidly powerful against even my armored F-series Ziz. One salvo and the EW Ziz Obficio is almost dead.

At least they're just found on older planes, but when the "older planes" are the MiG-29OVT and Su-33 it kinda doesn't help the case.

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Mattoropael Author
Mattoropael - - 60 comments

Not getting far with the SubObj layer idea at the moment since there isn't a proper trigger for SubObj layer state to announce the unit's status or tell you what to do via dialogue.

On the other hand, I've accomplished a few other things with v1.3.

First of all, the "proximity AA gun" in v1.2 is a lie. Apparently proximity fuse does NOT work when projectile type is set to "bullet", so I just changed it to "rocket" ("missile" would cause false missile alarms) and voila! An AA gun that shreds everyone and everything who try to get close. Damage has been further reduced to tone down long-range lethality, but at close range the barrage of flak explosions will end you shortly. These AA guns are now also terrifyingly effective as CIWS and WILL shoot down your missiles. I have increased main weapon ammo to compensate.

Secondly, I finally rooted out the cause of that "can't lock onto turrets unless flying an F-22 or F-35" bug. It would appear that the RadarRange_Air stat for planes is bugged when checking against subobjects, and the F-35 was able to be unaffected simply because it has an astronomical number (F-35A: 293500 vs F-15C: 33000). While i have reported the bug, I have no delusion that it will be properly fixed any time soon, so I have applied a band-aid fix at the moment in the form of a ridiculously-powerful, invincible data-link unit that only buffs RadarRange_Air. You will now see a friendly ground unit underneath you when you start the mission, it is placed below ground and should not affect the battle other than letting you lock onto turrets properly.

Lastly, I finally got around to change all the Ziz explosion effects to the LSWM blast effect for more spectacular visuals. This should be the most notable in Ziz Pursuit III which takes place in the dark.

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Mattoropael Author
Mattoropael - - 60 comments

v1.4! Who would've thought this could actually happen after all this time? Certainly not me like one week ago.

Huge thanks to r/AceCombat Discord user Katana for making me pick this up again. Survival should receive a small update Soon™ (mostly updating the Ziz in that mission), but then again Ziz Pursuit never followed up on Survival's "I will include in a later update for that addon" promise until now, so who knows.

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SlyAceZeta
SlyAceZeta - - 159 comments

LOL when I was browsing my ModDB notifications I was like "...wait hold on, is that...?" Kudos for coming back to this and giving it a quick update! Even though very few people may end up playing it...

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Mattoropael Author
Mattoropael - - 60 comments

I was surprised that people were actually talking about it on the subreddit Discord server. So I know at least some people will enjoy it.

... and maybe that guy who added Ziz Pursuit to VT's TVTropes page as though it's official content.

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