Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Based its design in both the original airplane and the awesome fan art I've found online. Only the X-49 left for all the playable radical aircraft to be done.
10/10 would hijack again.
The MP Evangelion of Ace Combat
Stop it Xpand. Stop making me so moist from your work. ಥ‿ಥ
Dong Expanding yet again, Solid work Xpand
Whats the next few planes after this and X-49(Assuming youre gonna roll that one next)
I referred that on the description. The X-49 is the last one left for playable radical aircraft. After that I might do the NPC ones and in the future the coffinized real world aircraft.
Some of the files of this plane clashes with the files from your previous plane (Aurora)
It's on purpose. I added the red Aeon Generator particles to the Xpand_Particles file.
Then do I should overwritting them or just using one plane in this case?
I guess the only work needed to be done is to put hardpoints where it might be.
I would assume AC3 radical planes have stealth as their primary focus design. But with external hardpoints in AC:Infinity port, I really don't know where to put it. Then again, PA might be turning lazy because of you-know-who.
I placed the missiles and SP weapons at hidden places of the plane following AC3's style. It's much easier than guessing where the bays are and modelling them, especially in planes like the XR-900 where there's no obvious place where the missiles would fit. It also allows me to finish these MUCH faster.
Yeah, henceforth it's up to us (the community) to place solid hardpoints (with your permission, of course). That is, if it's needed.
Which kinda reminds me some of the other vanilla planes that still doesn't have internal bay weapons. Do their bay doors actually work though?
no, I said I didn't model them because, in most planes there was no place to fit the missiles. They're all too curvy, with the exception of the XFA-36 and the FA-32.
You sure about that? It has quite a large wing. Sure, external decreases stealth, but not like we have a choice for authenticity.
Anyway, thanks for the awesome plane and particles.
The mainline F-22 variant should have working internal bays in the newest version, along with the F-117 family and the XST. I'm sure there are others too, but those are the most notable ones so far.
Yeah, although they don't have assigned internal hardpoints yet.
What piques my interest is the models used. I mean, the script to move weapon bay doors are there, but it's useless if it's not in the model, no? I'd really like to know which ones are usable and which ones aren't from the vanilla listing.
Xpand122, will you marry me?
Seriously dude, I'm ecstatic that you're bringing all AC3 aircraft back, and man do they look gorgeous. Astonishing job as usual.
With these amazing looking aircraft, the coming NPC aircraft and the COFFIN version of real world aircraft, the remake of Ace Combat 3 (JAPANESE VERSION) is very possible!
Congratulations Xpand122, please keep 'em coming.
Thanks man! I'm making these specifically for that reason: a proper AC3 remake.
With Project Nemo finished translating the JP storyline, this might come sooner than expected.
Thanks for another ace combat 3 aircraft. Ace combat 3 was my favorite out of the series. So i can thank you enough.
I can only hope that with all the aircraft you put together, that you take a break every once in a while. Don't burn yourself out.
This plane is beautiful~ Excellent work as always.
Hello everyone. When i try to play with the Geopelia my game goes into the loading screen but then crashes. Please help
You need to add the particles and reactor to the game aswell, not just the plane. Just copy the Particle and Reactor folder onto the Objects folder in the game's directory.
why is is that the geopelia's particles are orange but the aurora's particles are green? shouldn't it be the other way around?
My mistake. You can fix that by adding/removing the "2" in the engine reactor effect (EngineEffect_Reactor = "Xpand_Aeongen2"), in the plane's ini file. This only works if you have the XR-900 or both the UI-4054 and XR-900.
When I finisht he X-49 I'll release a mega pack with all the AC3 planes so far, along with their fixes.