Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Early build of a scenario focusing on ground and sea attack. Should run properly, although without dialogue or description. Edit: Now with Dialogue and minor tweaking to structure HP
This is pretty good for attackers. So far I've played it 4 times and had a couple of crashes attributed to the F-117N and the A-12. I'm thinking something related to either switching to SP weapons or something else, otherwise, the mission itself is simple and fun. Finally we can get a use out of those attackers.
I ran the scenario using F-117 and the A-12 family a couple of times and noticed that their poor speed and maneuverability versus the SM-3 makes the scenario pretty challenging, should I tone down the DDGs or leave them as is?
I was able to complete it with the F-117N, stealth being a major part to do with it. Leave it as is to keep the challenge in. It makes it readily apparent that you need to destroy them to be able to complete the BS.