Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you are free to discover a dark fantasy world and its secrets. Trade, fight, or explore your way to success as the leader of a traveling company in Vagrus, a post-apocalyptic fantasy RPG-strategy hybrid developed by Lost Pilgrims Studio. Vagrus is a 2D Strategy-Roleplaying Game for PC, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.

Post news Report RSS Devlog #1 - Meet the Team!

As it stands, we have most of the major pillars of the game working and the next step is to balance them into more seamless gameplay. But before getting down to business, let's take a minute to introduce our team.

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Vagrus header

Dear Followers,

we have just published our game here on Steam recently so that you can follow our progress on development, but also with intent of gathering the audience for our demo. We plan to kick-off its closed testing soon, following which we will open it up to the public.

As it stands, we have most of the major pillars of the game working and the next step is to balance them into more seamless gameplay. But before getting down to business, let's take a minute to introduce our team.

CORE TEAM

NOBO | GAMING INDUSTRY VETERAN
Once upon a time a senior developer at a number of studios (including Most Wanted Entertainment, Crytek, Mithis Entertainment), Nobo has since then seen the world through the eyes of a freelancer, and joined the core team of Lost Pilgrims.

SZONJA | SKILLED ESCAPIST WITH A BRUSH GLUED TO HER HAND
As lifelong fan of RPGs, Szonja has an exceptional love for characters of fiction and a passion for bringing them alive with her pen and tablet. Before stepping on the road to follow her dream by becoming a graphic designer, Szonja studied coding, C# no less, which comes extremely handy when she works with Unity, managing and animating the art assets she herself created.

GERI | GAME MASTER FOR LIFE
Geri has been building our wondrous dark fantasy world for over twenty years. Now he’s responsible for game design, as well as creating concept art with our graphic designers, and has been writing stories and lore to fill a gigantic game world with amazing things to do and find.

GABOR | RPG ADDICT WHO HAPPENS TO ENJOY SOFTWARE DEVELOPMENT
In a former life Gabor worked as a sourcing and finance process leader. Now he is the project and team manager of Lost Pilgrims, who is also responsible for fundraising and game design.

CONTRIBUTORS

AKOS | CONSUMER OF ADVENTURES
An avid gamer and lover of story-driven experiences of all kinds, Akos is a graphic designer by profession. He helps out with various design tasks, ranging from social media profiles to UX design, and is responsible for the game’s UI.

BAZSO | BLACK BIRD DREAMING SINISTER COLORS
As an artist, Bazsó has been drawing and painting for decades. His wonderful work on successful board games (like Saltlands) caught our eyes, and now he works on Vagrus with us. He is one of the artists visualizing the stunning world of the game: painting its ominous greatness right alongside horrific creatures and magical anomalies.

GYURI | MUSIC ENTHUSIAST AND LIFELONG GAMER
Gyuri loves to create worlds, feelings and moods. A well-versed musician and composer, he is producing our game music and sound effects. He is also a great cook and throws amazing parties.

PETER | CONNOISSEUR OF THE BLEAK AND THE ALIEN
Peter Kovacs is a veteran of the graphic design industry, having created everything from storyboards, concept art, comic books, and board games to book covers and illustrations. He received a number of prestigious awards for his work and his distinct style is immediately recognizable in the industry. He primarily works on location artwork for us.

Well, that is the team currently, with a few more contributors who have supported us for brief periods. Now that we have given the credit where credit is due, we can really jump into reviewing the main features of the game. Coming up next in devlog#2 we will start with the campaign map and movement. Stay tuned!

The Lost Pilgrims Team

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