Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you are free to discover a dark fantasy world and its secrets. Trade, fight, or explore your way to success as the leader of a traveling company in Vagrus, a post-apocalyptic fantasy RPG-strategy hybrid developed by Lost Pilgrims Studio. Vagrus is a 2D Strategy-Roleplaying Game for PC, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.

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Vagrus - The Riven Realm Crowdfunding Campaign LIVE on Fig.co

Vagrus - The Riven Realm Crowdfunding Campaign LIVE on Fig.co

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📣📣 Grand News: our crowdfunding campaign is LIVE on Fig! 🎉🎉 Go check it out at fig.co/vagrus, and get instant access to the Alpha build of...

The New Open Access Build (v0.4.5) is OUT!

The New Open Access Build (v0.4.5) is OUT!

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The have been or will be game design posts about all but one: narration so let's focus on that for a second.

Devlog - Music

Devlog - Music

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You can now get a taste of the main theme and listen to some other themes of Vagrus - The Riven Realms.

Devlog 20 - Scouting

Devlog 20 - Scouting

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At long last, Scouting is making its way into Vagrus. It is a vital feature in navigating and surviving the many wastelands of the continent of Xeryn.

Devlog 17, 18, 19

Devlog 17, 18, 19

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We would like to introduce some game mechanic to you that you will see quite a lot in Vagrus. The acquiring and delivering of news across vast tracts...

Devlog 16 - Companion Combat - Part 4

Devlog 16 - Companion Combat - Part 4

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In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its...

Devlog 15 - Companion Combat - Part 3

Devlog 15 - Companion Combat - Part 3

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Companion combat is cruel in Vagrus and in general you can not heal during it. Your defenses are your main way to mitigate damage, so understanding how...

Devlog 13-14  - Companion Combat - Part 1-2

Devlog 13-14 - Companion Combat - Part 1-2

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In our Character Design series, we have touched upon how we come up with the stats and skills for the Companion characters and enemies in Vagrus. A great...

Crowdfunding Update: Five Milestones Funded | Crew Combat Coming Up Next

Crowdfunding Update: Five Milestones Funded | Crew Combat Coming Up Next

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What a Great Start! Just in a week after launching the public phase of our campaign we have passed five milestones already. Thank you so much to all our...

Devlog #12 - The Narrator

Devlog #12 - The Narrator

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As we’ve previously hinted at, parts of the game Vagrus has a narrator in the person of Agos the wanderer. An older man and a vagabond, Agos stumbles...

Devlog 7-11  - Character Design - Part 1-4

Devlog 7-11 - Character Design - Part 1-4

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There's been a lot of character reveals for Vagrus - The Riven Realms here on our website and on our social media since we began posting about a year...

The Demo of Vagrus -The Riven Realms is now available

The Demo of Vagrus -The Riven Realms is now available

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It's time! Now you can download and play the Demo of Vagrus - The Riven Realms on multiple indie game portals, including IndieDB! We have been nurturing...

Devlog #6 - Narrative Design for Vagrus

Devlog #6 - Narrative Design for Vagrus

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Vagrus - The Riven Realms is a game rich in storylines and quests, and most of these appear in the form of what we call Events: text based interactions...

Devlog #5 - The Codex

Devlog #5 - The Codex

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In our latest devlog Geri, the creator of the world of the Riven Realms, have shared how he got hooked on fantasy books, stepped on the road culminating...

Devlog #4 - How the Riven Realms came to be

Devlog #4 - How the Riven Realms came to be

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Twenty-eight years of imagination manifesting itself from a child's drawings to crude maps, from roleplaying backdrops to short stories - and now as the...

Devlog #3 - Interactive Continent Chart

Devlog #3 - Interactive Continent Chart

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In our last devlog (#2) we talked about movement and demonstrated how it worked on our digitally hand-painted campaign map. Since then, quite a lot of...

Devlog #2 - Pre-Alpha Map Movement

Devlog #2 - Pre-Alpha Map Movement

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As we promised earlier, here's an overview of the campaign map and movement rules. To understand it fully, we recommend you watch this short Youtube video...

Devlog #1 - Meet the Team!

Devlog #1 - Meet the Team!

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As it stands, we have most of the major pillars of the game working and the next step is to balance them into more seamless gameplay. But before getting...