Hard sci-fi, top-down physics based space mining simulator. Master realistic spaceflight using true-to-life technology, upgrade your ship to best suit your flight style and hire a crew to assist you.

Post news Report RSS October ahead!

What can you expect this month? Since new players got so much attention in September, it's only fair to focus October on our long-time fans.

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September changes were all about on-boarding new players. I released 6 new versions (and numerous patched) that added new comms/dialog system, expanded tutorials and captain's logs to aid new players. We also featured a combat review, new camera modes and other quality-of-life improvements.

Since new players got so much attention in September, it's only fair to focus October on our long-time fans.

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Crew

I plan to add a crew management mechanic to the game. You will be able to hire a crew - pilot, mechanic, geologist and perhaps others specialists. You'll have a weekly wages to pay, and in exchange the crew will lend in a hand in running your ship and company.

Story

With addition of new dialog system I have a new opportunity to flesh out the story of the game. In October I plan to add at least 3 hours of storyline and some additional hook events to get you going with the story.

Upgrades

At least 20 additional upgrades will be added in October. These will range from new thrusters, mineral processing equipment, exchangeable excavators, different mining tools and drones - up to software upgrades for on-board computer.

Stability

Finally I plan to take extra time to ensure stability of the game. I tracked all the crashes we had to an engine problem that requires a upgrade. The Godot Engine 3.2 (and 3.1.2) is scheduled to release in October and I plan to upgrade to it as soon as it comes out. This will, hopefully, solve all crashes you are experiencing.

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