A peaceful and colourful paper world is about to be torn apart as the evil Dark Shogun prepare to make their last stand in the final attempt to bring ruin to this tranquil kingdom. In their way are two plucky paper heroes, a boy and a girl. Play as the two characters separated into different dimensions as you flip between these worlds to battle the villainous Dark Shogun and his minions.

Step into a world that’s been fractured in two as you use your wits, agility and samurai sword to turn fearsome Japanese warriors into heaps of confetti. Summon the power of magical origami power-ups and allies to help defeat and overcome evil for ever.

Now released at Steam Early Access Bit.ly

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Update #11: Gameflow fix



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It took us a little bit longer this time to update the game as based on a couple of comments from a reviewer, we were able to find some bugs with some of the puzzles originated by the recent changes that we had to implement on the pathfinding. We have been testing it, and apparently ( cross our fingers and knock on wood) we think that we have been able to fix it and the puzzles should not represent a problem for the game.


Nothing, Purely a fix focused build.


  • Boxes puzzles problems. We the changes made to the pathfinding we introduced some conflict with the box detection controls that were causing the boxes to act strangely again when interfering with the navmesh grids.

  • Princess Jump Fix. Â Although the jump was already working more or less well, it was not very consistent with the animations as the Princess on the vertex of the jump opens up her umbrella which should affect the speed of the fall. We made the adjustments to reduce slightly the fall speed of the Princess Keiko when outside of a wind zone.

  • Rolling Knives Trap fix. Â We have fixed the Rolling Knives trap as to allow the Princess Keiko to jump over it without taking damage.

No performance updated this time was we were concentrated in improving the game flow.

As always, don´t forget to share any feedback or suggestion to us on the discussion board, we are counting on your help to make Upside-Down Dimensions a great game and we need your feedback.

Update #10: AI behaviours and pathfinding

Update #10: AI behaviours and pathfinding


A new update to the build on Early Access, fixing some path finding problems and tuning some AI Behaviours

Update #8 to Upside-Down Dimensions

Update #8 to Upside-Down Dimensions


A new update to Upside-Down Dimensions on Steam Early Access bringing new improvements and more stability

UPDATE #6 Coop Mode alpha

UPDATE #6 Coop Mode alpha


A new build has been uploaded to steam early access with a first alpha version of the coop mode, as well as more bug fixes.

Upside-Down Dimensions Devlog #5

Upside-Down Dimensions Devlog #5


A summary of the last developments in Upside-Down Dimensions and how we progress with bringing a great gameplay experience


Hello what is progress of the Wii U version of this game also do you have a release date?

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hydra-interactive Creator

We are aiming for Episode One coming in Q1 2016. And yes we are working on the Wii U too.
We will be trying to have it too in the 3DS but not yet for sure as time is putting some pressure on development and porting.

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So, how will you make the Unity engine work for the DS?

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hydra-interactive Creator

Sorry about the delay.
Since we don´t know if the Unity Engine, will be made available for the Unity. We are considering a port of the game, not of the engine, using a inhouse engine, depending on if players want it for Nintendo 3DS.
In the past, with another company, we have tried to port the Unity Code to another platform and it was a titanc work that needed a lot of resources.
So the best way, would be a port.

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hydra-interactive Creator

Yes all the images are from the game, and the same used to generate the gameplay video.
If you look at the video, you will see that the characters are in different planes/Dimensions of the game scenario, can only communicated through the use of the boxes.

Reply Good karma+2 votes

Too few shown. Are those images gameplay I mean, will this game be in third person camera or first? Also dimensions' change is intendeed to be from a character to another only or is it a 3d to 2d concept?

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Upside-Down Dimensions
Windows, Mac, Linux, iOS, Android, Metro, XONE, PS4, PS3, WiiU, DS
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Hydra Interactive Entertainment
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Latest tweets from @upsidedown_game

RT @Indie_launchpad: Check out Upside-Down Dimensions by @hydrainteractiv Indiegamelaunchpad.io #indiegames T.co

Oct 5 2019

For this #screenshotsaturday the teasing with one of the key NPC in the game. What could it be? A Steam key to the… T.co

Aug 10 2019

retaking the #madewithunity as we move down to the final closure of the game with integration of the Yamawaro enemy… T.co

Aug 2 2019

Finishing implementing the origami mechanic where you can summon an #origami version of a captured enemy and use hi… T.co

Jul 5 2019

After some time spent migrating from previous versions of unity to the 2018 version, fine tuning the origami mechan… T.co

Jul 2 2019

Moving to unity 2019 in preparation of the Xbox One , PS4 and Switch versions of the game. #gamedev #indiedevT.co

May 5 2019

Support us by adding #Upsidedowndimensions @upsidedown_game to your wishlist on Steam! #gamedev #indiedevT.co

Apr 11 2019

For this #screenshotsaturday some work done with new character the #yamawaro a legendary monster from #japanT.co

Mar 23 2019

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