Untrusted is an online multiplayer (10 to 16 players) hacking/social deduction game currently in development, inspired by the Werewolf/Mafia genre and similar games. In Untrusted, hackers from the fictional NETSEC group are tasked with hacking a specific server on a computer network. NETSEC members must use their skills and wits to outsmart the undercover AGENTs that will try each night to perform arrests or have other players become snitches for them. The game ends as soon as the NETSEC group gains root access of the target node or when all AGENTs or NETSEC members have been eliminated from the game.Role playing, deception and deduction are key aspects of the game, which currently features 23 playable classes with more than 80 unique skills.

Post news Report RSS Untrusted - officially released

"Untrusted - web of cybercrime" has been officially released!

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Hello Operatives!

Untrusted has been recently released, the first official release outside of Early Access!

What does this mean for the game and the community? Lets take a quick look!

Leaving Early Access

Untrusted release on Steam Early access on January 29th, 2021. After more than 3 months, multiple updates have made the game very well balanced and stable enough to leave its Early Access state. This doesn’t mean that there are no more bugs left, far from it, and more updates are coming in the future for sure.

With more than 3000 players in the Official Untrusted Discord Server Untrusted now has an amazing community. Many people have been playing almost daily since the Early Access release and we are slowly, but constantly growing. Leaving early access and going into official release will boost the playerbase and hopefully reach a point where everytime anywhere people can find enough players to play. Keep in mind, needing 10-16 players per game is no easy effort for such a niche genre, and some waiting time is certainly still expected, and the network problem that “plagued” the early access release are now fixed.

Back in early February, the CCU peak was 91 and the server started lagging much earlier. This performances issues are now long gone and the server should be able to serve a lot more before additional server or performance improvements are required. While some players still experience the occasional network issue (especially on browser due to some limitations due to how websocket works) the game is much more stable and ready for a more broad playerbase!

There have been some more server issues during launch, as the peak quickly shot up to 200 CCU (more than twice the early access peak!), that are now fixed and easily served more than 300 CCU. More updates are coming soon, which will allow the server capabilities to scale up horizontally much faster.

Supporter Store!

You can now support the development and maintenance of Untrusted! You can check the Donate page for more information (as more ways to help are coming soon!), but in short, every month a new badge and an exclusive avatar will be made available for purchase for a small sum. The avatar will be some way of showing your support, and at the same time it’s a great way to ‘immortalize’ moments of Untrusted, as they are all inspired by particular events that happened when the badge was released, either an ingame event or something unrelated, such as a seasonal gimmick.

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