A CTF map for Unreal Tournament 3, read below for more info.
Name: Temple
Gametype: Capture the Flag
Version: 1.0
Platform: PC
Description: My first CTF map an outdoor map with underground tunnels and cliff-top jump pads that allow strategic escape routes for the flag carrier. A new take on the symmetrical CTF map concept.
Created by: Adam MacDonald
Homepage: Video Games Reborn
Hello,
I'm Adam MacDonald, creator of several mods, such as the Reborn mod series (Fallout 3, BioShock and Quake 4) and Weapon Realism mods (for Quake 4). I've done a fair bit of mapping in my time as a modder, but I rarely release anything. CTF Temple is my first attempt to make a fun to play UT3 map that feels a bit like a mix of CTF Facing Worlds and Quake 2, in the mine sections.
The map took about 10-12 hours of work and doesn't utilize any new assets, although it there are many re-used and redesigned models created by Epic; the resizing tool has surprising uses sometimes. I have thoroughly tested the map in multiplayer, split-screen and against bots. On top of designing the map, I have spent at least 3 hours playing the finished product and checking to make sure you get a smooth experience.
I hope you'll enjoy the map, please leave feedback so I know what to fix in my next map. Have fun,
Adam
Some Images:
The main battlefield
The mining hub flooded with lava
The "secret" cave with a spider mine trap
A mining tunnel
A view of the battlefield from higher ground
nice concept, bit flat/square ish...very nice
Yeah, I know, it is my first map, but I agree, it is quite flat. This is mostly due to my reliance on brushes to make the whole map, as I don't have any 3D modeling skill, so I couldn't make my own detailed terrain and structures like the game dev's did.