A models pack demo of my Hyperdimension Neptunia Mod for Unreal Tournament 2004 I'm currently working on. :D
12 Neptunia characters incluided.
Demo Ver. B changes:
-Re-rigged Noire's model from scratch.
-Added 1 new alternate texture for Neptune, Noire, Blanc and Vert.
Unreal Tournament 2004 Ultimate Super-/Hyper-/Ultra-/Mega- Dimensional Neptunia Model pack (Demo)!
This is a demo for my model/skin pack of Neptunia characters. It has been a wild ride making them, almost 7 months of work, from having 0% 3D modeling knowledge to slapping togheter two different models and creating a new one! I know the basics at least now. :P
This is just a small taste of what the full pack will be. There will be more Neptunia Models on the full version, including the makers, villains, new main menu graphics and more! Stay tuned! :D
Demo Ver. B changes:
-Re-rigged Noire's model from scratch.
-Added 1 new alternate texture for Neptune, Noire, Blanc and Vert. Note they have generic names, the main mod has more ppropiate ones (more or less :P )
Incluided Characters on this pack:
Neptune (+1 Skin)
Noire (+1 Skin)
Blanc (+1 Skin)
Vert (+1 Skin)
Plutia
Uzume
Kurome
Nepgear
Nepgya
Uni
Rom
Ram
All of them have include their voicepacks from their battle voices from Megadimension Neptunia VII, except for Plutia, her voice is from Hyperdimension Neptunia Re;Birth 3
Installation:
Just drag and drop the Animations, System and Textures folders to the main game folder. there shouldn't be any file to replace unless you are updating from the last version.
I highly reccomend to turn all the game's gore off (or at least setting it to medium), mainly for 3 reasons:
-I know, you are actually killing your favorite Neptunia characters, but with no gore, it gives the illusion they are on a virtual training simulation or they are just playing and having some fun on an online game just like on Cyberdimension Neptunia 4GO.
-I haven't fully tried them with full gore (just tried the first ones, don't plan to do it again), so I don't know how they'll behave when being dismembered.
-I found a bit shocking to see my favorite characters being blown apart into bloody pieces... ;(
But if you want blood or not, it's up to you. :D
Crtedits:
All the models and modifications are based on models belonging to IF/Compile Heart.
Models and some sounds Ripped and kindly shared by user "Random Talking Bush" from Models Resource: Models-resource.com
Sounds ripped by users "sammyrms1" Sounds-resource.com and "Mysticus" Sounds-resource.com from Sounds Resource.
Paul Catalano for his amazing UT2K4VoicePackager, you couldn't imagine how much time it saved me while making the voice packs!
Nepgear and Nepgya Voicepacks made by hand by LUISDooM (me! :D), Using the (not so) good old UnrealED and some cool UScript. Will never do that again. :|
Tools used:
UnrealED
The GIMP, for texture converting/editing
Blender, for model convertion
Milkshape 3D, for model editing stuff
Audacity, for the sounds, of course :P
UT2K4VoicePackager, for the voicepacks
Slade v3.1.3 (Yes, its a DooM engine games editor, but it supports .zip files and has a neat renaming feature that saves a lot of time batch renaming several files at the same time)
Known Issues:
-Models using alpha tricks (Uzume ie) will sometimes become translucent after certain effects are applyed to them (Lightning Gun, Shock Rifle, etc)
-Some models (especially the small ones), will look weird after death, most likely because their skeleton goes to the default body size, making the model to look deformed.
-Some models have weird parts (hands misplaced, weird shoulders, etc), especially the old ones and the ones the default female skeleton just couldn't fit, as I didn't want to modify their bodies too much keeping them original as much I could.
-Most Voice packs have just taunts (other commands will be silent) and won't have text on the in-game taunt menu (except Nepgear, Nepgya, Uzume, Kurome...).
-Items attached to legs will be misaligned (Jump Boots in example)
-The LOD levels (the loss of detail of the models at the distance) are the ones given by UnrealEd on mesh import, So they have "holes" around them if looked at a certain distance (depending the model detail setting). Since the game will run smoothly on high settings on any current hardware, setting model detail to "High" wil make this less noticieable.
Maybe more...
Enjoy, and of course, comment!
Now go, nep'em up! :D
Suggestions? Commentaries? Wanna throw me a Nep Joke?
Visit my Youtube channel for updates and stuff: Youtube.com