STAR WARS™ X-Wing vs TIE Fighter
Futuristic SimReal-time against real pilots; this is Star Wars space combat as it was meant to be! Featuring challenging real-time dogfights of 2 to 8 players, Star...
Universal Contingency will feature hyper-realism, as well as balanced gameplay for those who seek either combat, trade/civilian life, or a combination of both. There will be open-world Player versus Player depending on factions, dynamic skirmish points, and even queue-able PvP faction missions involving a large amount of players. A heavy dedication to PvE is important in any RPG, and will also be a prevalent aspect of UC. Another focus is one that is lacking in most games but greatly appreciated when included: scale. Not only will there be thousands of ships available to the player--there will be an extensive amount of subclasses of starships, as well as demilitarized civilian vessels. To name a few (emphasis on "few"): Fighter, Corvette, Destroyer, Cruiser, Etc... The size of these ships will vary for each subclass. For example: A starfighter might only be a mere 25 meters long, and a cargo freighter might be a decent 200 meters, but a starship such as a high-end cruiser could potentially amount to over 3km in length! Scale--not simply ship size, but scale in general--will be emphasized and implemented into Universal Contingency.
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