After 9 months in development, we finally launched UFHO2 on Desura Alphafunding! You have the chance to get it now at 40% off while in alpha/beta stage, and of course this purchase will become the full version when it becomes available.You can get it for PC, Mac and Linux! Nobody's left out!
What's this "alpha100"?
This version of the game is called alpha100, and will be the base for the progress that will lead to version 1.0. Future alpha builds will be called alpha101, alpha102, and so on...Speaking of features, here's the changelog as it appears in the Desura build:
Added Commander palace stage
Added Void stage
Added a 2 seconds waiting time before starting the turn for the AI
Added a Quit button in the main menu
Added full galaxy map with missions submenu
Added interface animations in the main menu
Changed the banner for the resolution dialog
Changed the black overlay so now it's shown on the very first turn as well
Changed the maximum player number for the Downed UFHO stage at two players
Changed the menu so it goes back to the last option after a match
Changed the stage selector in Local Match
Fixed the audio bug in the main menu
As you can see, there's a couple of new stages to try in local multiplayer (both more or less dedicated to Commander Video), some tweaks to make the game more smooth, and a taste of what is to come in the story mode.
The game went live yesterday, and I already patched it once (it sported a nice game-breaking bug in one stage). I hope nobody encountered the bug yet, but anyway the guys at Desura were quick in getting the patch on the system during the night.
If you backed UFHO2 during our Kickstarter campaign to receive the access to the alpha version (which means, 55$ and up) you already have a Desura key waiting in your inbox. Check the email (check the spam folder if you don't see it!) or log into Desura with the same email you used during the campaign, and you will get the game.