Twisted Guardian is a action role playing game in which you take the role of Prisoner #275 who finds himself released from his cell without any recollection of who he is, how he ended up here and what he is capable of. While roaming the world you gain skills and equipment that help you survive, recollect your dark past and ultimately find your true destiny.

Post news Report RSS Twisted Dev Update 02

A introduction to the first bunch of mobs and a short summary of the weeks work.

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Twisted Dev Update

Last time I talked a bit about the AI implementation, well let me introduce you to the current collection of Mobs.

The Melee skeleton

A simple minded creature with quite a high melee damage output. Keep your distance and the Forcefield skill at the ready and you should be fine.

The Skeleton Mage

Is pretty squishy and pretty deadly with the Fireball skills. The key here is dodging. Keep out of reach of the rather slow moving fireballs and a well-placed Rend skill with a counter fireball will bring about a speedy demise of this opponent.

The Necromancer

A deadly foe equipped with an arsenal of skills that are not to be taken lightly. As if that were not enough it can heal itself and any surrounding minions. Get ready for a long and painful battle filled with dodging and (possibly) fleeing.

The Golem

.... Avoid. Unless you really enjoy getting beaten to a pulp and becoming part of the not so clean dungeon floor.

This week’s work included exposing more skill properties to the upgrade process. Generally every skill can now be made cheaper to cast and the cooldown time can be reduced by spending skill upgrade points. Within the next 2 weeks there will be a list of skills with their properties and the costs/benefits of upgrading.

Mobs now drop one of the skills they use. The smaller mobs currently have a smaller drop rate as compared to the bigger ones. This was done to create a balance between the drop rates as more small mobs will be killed and a good reward for killing one of the big mobs should be a given.

Other things done this week were:

  • Re-design of the main menu
  • Smaller UI tweaks
  • Started integrating Mecanim Animation system
  • Played around with forum software

Links

[Skeletons] - Unity Asset Store
[Necromancer] - Unity Asset Store
[Golem] - Unity Asset Store
Original Blog Post - Twisted-guardian.com

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