
Twin Soul is a puzzle horror video game that takes place in an distant and desolate town somewhere in Eastern Europe. A player should face frightful creatures and solve twisted puzzles to survive. The game raises a variety of social problems, the expression of which can be found in the appearance of monsters, the environment and the characters themselves.
Hello everyone!
There has been no news from us for a long time! Overwhelmed with the main work, but we continue to work on TS on weekends.
We are currently actively improvising monsters animations and working on AI and gameplay. These are our main tasks at the moment. When we finish the job, we will recruit a test group among the subscribers, follow the news in the discord.gg/YyfJ9XFx.
In parallel, we are working on a new version of the demo. The task is to get a small piece of the game that reflects the gameplay and mechanics.
We have taken into account numerous feedbacks, and in the new version of the demo you will find a lot of new interactivity and immersion elements. And of course, you will see some new locations where you can meet monsters.
Thanks to everyone who continues to support us on Pateron patreon.com/twinsoulgame, your help is really important!
Now we have a DISCORD channel where you can discuss your ideas directly with the developer!
Hello, friends! Forgive us for such a long waiting. We had some difficulties, but we naturally overcame that, because we don't give up so easily. :) Now...
People often ask us - what is Twin Soul about and how exactly the game will scare the players? Honestly, it is quite difficult to answer these very important...
Over the past six months, we have worked hard to present you with a demo version of our project and show you the vision of the game we want to develop.
Are you considering a Linux version? Or at least an Windows OpenGL build so that can be played with Wine ?
It is too early to talk about it.
All screenshots taken directly from game engine. We didnt used anything except Unreal Lightmass Technology. Also, there are no scanned models. Everything were made by hand in 3d modeling and texturing software.
With this graphics we achieved you will have stable ~60 fps when the demo will be available. We trying to make first closed (just for stream audience) demo in about a year.
Hi, i got one question. Why u dont get on Kickstarter? they can help your project a lot
1) First of all we are based in Ukraine and Russia. Citizens of these countries can not withdraw money from Kickstarter.
2) To reach the Kickstarter need a lot of promotional material. That's a lot of work, we are currently better to concentrate efforts on the core gameplay.
3) For successful companies on Kickstarter need a large investment of money in the media and advertising, and we have no money.
4) Kickstarter is not a donation, it micro-investment for which you need something else to give. Most earned money will be spent on it. Again, a lot of wasted time and resources.
5) People trust to Kickstarter projects fell after a series of bad games or not issued. We did a little work and can not gain the trust of people.
It happens that the projects make money on Kickstarter but such a little. Kickstarter - it is primarily advertising platform. After all, if successful Kickstarter project falls instantly in news bulletins around the world. So we will sooner or later will appear on Kickstarter, but rather late, now it will only hinder the work.
P.S. Sorry for my bad english, no time to correct.
>Citizens of these countries can not withdraw money from Kickstarter.
Seriously? That's ******* ridiculous.
In the above countries, ex post facto dictatorship. Kikstarter it's only a small part of the restrictions.
Of course, our fellow citizens are use Kickstarter money, but do it all via detours. Simply - illegally.
That monster is damn creepy. Nice work, love the setting
oh snap this is amazing... if ModDB can support you in any way please reach out - we are looking for mod turned indie projects to invest in.
In fact we are small group of people who works atm on enthusiasm. Of course we are interested to be invested, but we have almost no experience in that kind of deals. So we have questions. What do u want instead? Do u really want to invest a project that does not have any gameplay yet?
Giger + Lynch? Count me in!