Engaging puzzle game with the key mechanics of closing circuits, spelling words backwards and unscrambling words, to tell a story of a lonely individuum that is searching for purpose and the sense of life. Aimed play-time: around 2 hours fo gameplay. The game is still in early development.

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Invisible Mazes

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To do so I had to change the way the overall lighting is handled. Fortunately, tuicric uses my own engine so I was able to get the aimed result pretty fast. At first, I thought about letting the player reflecting some light, but it looked crappy because there was no visible light source. So I decided to darken the entire environment which ended up looking pretty realistic.

Invisible Maze

Also added a lot of new levels so the game is already around 50 minutes of gameplay. One of the contained riddles is the following: "My lifecycle is made up out of four phases. It starts with an egg. What am I?"

Overall I can say that the game process is getting a bit slowed down because I am currently working a lot on the trailer and the soundtrack, to polish the overall experience. Also, I won't release an unfinished game, actually my goal is to be 100% bug-free at release so I don't have to update it later on.

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Latest posts from @easydevcpp

Can you solve this nearly invisible maze? #puzzle #gamedev #indiedev T.co

Oct 29 2018

No door. No walls. Just a chest in the middle of the room. How are you going to solve it? #puzzle #gamedev T.co

Oct 21 2018

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Once a while ago, I've read an article which said that it's statistically better to take always the left turn in a… T.co

Oct 18 2018

I'm curious, is there a formular to calculate the hours of gameplay or should I simply roll a dice? #gamedev

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Which box is the right pick? #puzzle #gamedev T.co

Oct 15 2018

New game is coming soonish(about 2 months) gonna upload some previews and share the Overall process made on twitter

Oct 14 2018

RT @ralphruthe: Es ist "Welthundetag". T.co

Oct 10 2018