Left4Quake aims to bring Left 4 Dead to the Playstation Portable.

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Ghost_Fang Author
Ghost_Fang

cause its far away

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ArchDukeInstinct
ArchDukeInstinct

I think the spray paint color should be changed to a bright red.

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OnlySolus
OnlySolus

no that would be anoying with all the blood on the mailbox I think the yellow F is just fine I have no problems reading it whatsoever and it looks clear and good, good work with the failbox :)

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Necrod
Necrod

Who cares if F is easily readable and what color is it, its just a prop and one of many...

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ArchDukeInstinct
ArchDukeInstinct

A bright red just seems to be the first color I think of when I hear the word "fail".

And a bright red would still be distinctive from the dark red blood.

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xalener
xalener

Plus it would echo the l4d logo. The game references to itself all the time. It would just be accurate :P
In fact, bright red spraypaint in a huge blob with the F done in white spraypaint?

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joealtair
joealtair

trees inside?
still looks good though keep it up and make sure
u put graffiti on the walls to
cos it would look random if only the mailboxes were graffitied

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Mobster103 Creator
Mobster103

its just to show you props...

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Ghost_Fang Author
Ghost_Fang

true, very true. Thanks for that idea joealtair. "hey necrod, i got a project for you." lol

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Tone-Malone
Tone-Malone

What's the point of me making that tree texture if you're not going to use it properly =D

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Mobster103 Creator
Mobster103

We do have some wall graffiti textures somewhere... lol

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desp1zer
desp1zer

Very nice, what mapping program do you use?

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blubswillrule
blubswillrule

well, you guys don't use custom textures

is it a coincidence that the wall textures look amazing?, yet the arm texture looks flat and dull?, and i don't even know what to say about that colt :P i can't really tell, it's too quake-d ;)

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Mobster103 Creator
Mobster103

Well the pistol and hand textures are place holders done by the modeler himself...

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RangerC
RangerC

There was already some model entity code. i also made one temp sound entity...

void() func_model =

{
self.touch = SUB_Null;
precache_model (self.model);
setmodel (self, self.model);
self.skin = 0;
setsize (self, '-16 -16 0', '16 16 56');
};

void() func_sound =

{
self.touch = SUB_Null;
precache_sound (self.message);
ambientsound (self.origin, self.message, 2.0, ATTN_STATIC);

};

this is not very hard thought, like written above.

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Marffy
Marffy

you guys need to fix the damn HUD, why is it that everyone changes the HUD last?

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Description

With a very simple code, mappers can now place models into maps. We hope this will give much more eyecandy while playing.