Trouble With Robots (TWR) is an exciting new mobile game releasing for both iOS and Android. Trouble With Robots incorporates elements from both the real-time strategy and collectable card game genres, resulting in a title that emphasises both strategic deck building and quick decision making. Trouble With Robots will likely draw comparisons from popular games like ‘Ironclad Tactics’ and the original ‘Plants vs Zombies’, which also adopt the similar goal of pushing waves of attacking enemies out of each stage. The beginning of each stage allows players to customize their deck using cards they’ve earned so far. As players grow in power, so too will their ability to summon creatures, cast spells, and execute devastating combinations!

Post news Report RSS Trouble With Robots - Card Reveal #2!

Every card brings something different to the battlefield, your job is to find the ones that fit your ultimate strategy! Create the perfect deck to defeat the Robots!

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As the story progresses you'll be able to earn and use Robotic cards! Summon a legion of metal soldiers to fight for your cause! 'Upgrade' and 'Droid' are solid cards on their own, but holding on to 'Upgrade' makes playing 'Droid' a big deal. 'Slow Motion' is an obvious advantage for your ranged units, and even makes aiming 'Rocket Drop' easier too!

Re-wire is always a favorite to use!

Upgrade
Summon 4 Batonbots.
While in hand, other cards that summon Batonbots summon Compliance Officers instead.

Droid
Summon two People Management Units and 2 Batonbots.

Rocket Drop
Fires a rocket in large area, plus three more each time it is played.

Slow Motion
Slows enemy units for 20 seconds.

Rewire
Gain control of an enemy target with 100HP or less.



These are a few of the Healing and Support cards, and depending on your card-draw luck you'll need to think about when you use them! 'Heal' and 'Hope Charm' are your first and most basic healing options - when what you really need is a big heal. Hope Charm has the added benefit of having multiple charges, but heals for a set amount.

Turn the Tide and Energize create follow-up options for the player. Energize removes the tight Power restrictions - meaning the size of your army is only limited by your held cards! Turn the Tide's effect is quite titular, dealing damage to the enemy while healing your wounded.

Heal
Fully heal all friendly units.

Hope Charm
Heal all friendly units 40HP per charge, 3 charges.

Turn the Tide
Deal 20DMG to enemies and restore 20HP to allies in a targeted area. Effect is then applied to to all units in play.

Energize
Heal all friendly units for 30HP, Power recharges faster until a non-summon card is played.


Keep up to date on all things Trouble With Robots and Art Castle!
Website: www.ArtCastle.hk
Twitter: @ArtCastleHK
Facebook: /ArtCastleHK

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