"Run, jump and fly across massive boundless battlefields as you compete against fellow warriors" is the official catchcry from this game and it could not describe it better. Starsiege: Tribes puts the player in huge open environments wielding a fine arsonal of weapons - delivering end action packed fun. With such a fine-as original game concept the mods created really do stray from the typical First Person Shooter gameplay style and MUST be played, as they no doubt will prove brilliant!
New Starsiege: Tribes config from Binswees and Groove. Includes new base textures, player skins, sounds, explosions and more!
Version 1.1 - Released 11/14/2015
-Replaced mainmenu logo with new one by fixious
-Removed scriptGL mainmenugui (unnecessary)
-Tweaked sgl chatmenu to have no background, made font match the rest. removed colors, added a 'Colorful' switch if u want to re-enable them (color codes/stripping are laggy). applied the same changes to scriptGL 5150
-Removed gremote hijack (some complaints about lag/formatting) - replaced with a scriptGL killpop. all other remote messages go back to stock now. changed KillPop.acs to call the new scriptGL killpop instead of remotebp/tp
-'Missing occasional mouse clicks' possible fix
-Removed vhudmover button in groove menu - launch it with keyboard shortcut to prevent mouse confusion. i recommend not launching both at the same time
-Changes to G.Vhudmore.acs.cs (my new vhudmover/vhud support file)
-Fix for lsky planet popping in (removed the file)
-Set $ScriptGL::Latency = 32; (was 100) - you can change this as you see fit in bins_config_prefs.acs.cs. affects how often scriptGL huds refresh and how responsive the mouse is in vhudmover/my groove menu. lower values = faster refresh, has a minor effect on game FPS
-Changed gamebinds.cs to not block blaster bind in binds menu
-Added scriptGL MiniMap overlay ring, defaults to disabled. enable in 'toggles' menu
-Added customcolors.cs bluelines settings (grey mostly, set dest 12 all ingame huds to low opacity)
-Probably other stuff
Same link/filename as the original, the new .exe installer will install v1.1. you can overwrite your current folder, but it will overwrite any files that you might have changed. any scripts you added wont be removed
You could also uninstall the old version first, it'll leave behind your players.cs and your stats/screenshots/etc and any scripts you added. backup your config.cs if you've changed keybinds in there first! that's the best upgrade path imo.
1.1 should run smoother than 1.0. you'll feel less micro-stutter and it should get rid of any popup/vchat lag.