The near future: Trains are no longer controlled by humans. Instead, artificial intelligence is used to handle traffic. Program the best AI, beat challenges on various maps and watch it fight other AIs in live, online matches!
Hey there! I've updated the official server and the clients here on indieDB.
There are Mac, Win and Linux versions available - Downloads below!
Simple enough, right? Then get started here:
...might also help you on your path to domination:
A short summary of a year of development and the release to the public. Also, new version adds lots of languages!
The code-base has been updated to work with multiple languages... now all I need is some translators!
New version ready for download - write your AI today, dominate the server tomorrow!
Added .exe for Windows users. Also, there's new live statistics for each player displayed on the website!
Write an artificial intelligence which controls your trains. Challenge other AIs in live, online matches. This is the source of the game, as a .love file...
Write an artificial intelligence which controls your trains. Challenge other AIs in live, online matches.
Write an artificial intelligence which controls your trains. Challenge other AIs in live, online matches.
Write an artificial intelligence which controls your trains. Challenge other AIs in live, online matches.
Write an artificial intelligence which controls your trains. Challenge other AIs in live, online matches.
Mac OS version of the game. Extract the .zip file and run the executable. NOTE! If this version does not work for you, please try the Löve version instead...
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I as well use LOVE and it always nice to see such a nice work with it !
when i try to start the game i always receive the following error:
conf.lua:221: attempt to index field 'screen' (a nil value)
Using port 5556.
No IP given. Will use fallback IP: 127.0.0.1
Error: Scripts/menu.lua:23: attempt to call field 'getModes' (a nil value)
stack traceback:
Scripts/menu.lua:23: in main chunk
[C]: in function 'require'
main.lua:372: in main chunk
[C]: in function 'require'
[string "boot.lua"]:348: in function <[string "boot.lua"]:233>
[C]: in function 'xpcall'
Im using Linux Debian amd64 and love 0.9.
The version you have is made for Löve 0.8.
You can get the newest version from github (this is work in progress, but it's working with Löve 0.9) or wait a little longer until I officially make a new release.
Note that everything should work on the new Github version, but it can't connect to the online server yet, since that's still running the current version.
Github.com
Hey Germanunkol,
erstmal super Spiel, für Computerinteressierte perfekt, auch sehr gut umgesetzt. Nur bin ich nicht ganz schlau geworden, was Hotspots angeht. Wäre super, wenn du dazu einen Wiki-Eintrag schreiben würdest. Außerdem habe ich nicht verstanden wie sich zwei Züge blockieren können. Ich denke ein advanced Tutorial, am besten in Form eines Videos, welches die Spielmechanik noch tiefer erklärt, würde dem Spiel gut tun. Die Kritik ist nur gut gemeint.
Mit freundlichen Grüßen
Jonas
Vielen Dank für das Feedback!
Habe den Wiki-Artikel geschrieben: Trainsportedgame.no-ip.org ... hoffe, dass das erlärt, was du gebraucht hast.
Vielleicht komme ich auch mal dazu, noch ein Video zu machen, mal sehen.