https://www.moddb.com/games/traction-wars/news News RSS feed - Traction Wars - Mod DB Subscribe to the Mod DB Traction Wars news feed, and get the latest updates as they are posted. en-us Mon, 18 Jun 2018 05:03:29 +0000 Copyright 2018, DBolical Pty Ltd Articles 180 News RSS feed - Traction Wars - Mod DB https://static.moddb.com/cutoff/images/logos/rss.png https://www.moddb.com/games/traction-wars/news 120 90 Journey to Christmas https://www.moddb.com/games/traction-wars/news/journey-to-christmas Sun, 24 Dec 2017 20:12:00 +0000 articles246368
With the end of the year around the corner and Christmas just a couple of days away we present a short Christmas video about a treachous journey made at Christmas time across the Normandy landscape.. what are they travelling for?]]>
Journey to Christmas With the end of the year around the corner and Christmas just a couple of days away we present a short Christmas video about a treachous journey made at Christmas time across the Normandy landscape.. what are they travelling for?
Dev Blog: Audio for Ambience, Foley & Weapons https://www.moddb.com/games/traction-wars/news/dev-blog-audio-for-ambience-foley-weapons Sat, 30 Sep 2017 21:32:00 +0000 articles242139
Ambience in the levels act as a base layer of audio, providing location-based sound for when the gunfire falls silent. The wind, birds, and rivers are low in the mix and usually masked by weapon fire, but without it the gameplay area would feel empty and unnatural.]]>
Dev Blog: Audio for Ambience, Foley & Weapons Ambience in the levels act as a base layer of audio, providing location-based sound for when the gunfire falls silent. The wind, birds, and rivers are low in the mix and usually masked by weapon fire, but without it the gameplay area would feel empty and unnatural.
Dev Blog #33: Player Identification https://www.moddb.com/games/traction-wars/news/dev-blog-33-player-identification Sat, 08 Jul 2017 20:47:00 +0000 articles238207
One of the key issues we have discovered during our testing is that despite playing the game 'seriously' testers are continuing to struggle with identification of friend and foe. This has led to a high rate of friendly fire and some rather frustrating gameplay. A typical solution to this problem is either making player silhouettes more distinctive or by introducing helpers into the HUD to compensate for the fact that the world is scaled down onto a computer monitor, rather than 1:1 real world sc]]>
Dev Blog #33: Player Identification One of the key issues we have discovered during our testing is that despite playing the game 'seriously' testers are continuing to struggle with identification of friend and foe. This has led to a high rate of friendly fire and some rather frustrating gameplay. A typical solution to this problem is either making player silhouettes more distinctive or by introducing helpers into the HUD to compensate for the fact that the world is scaled down onto a computer monitor, rather than 1:1 real world sc
News Update #64: State of the Game https://www.moddb.com/games/traction-wars/news/news-update-64-state-of-the-game Fri, 30 Jun 2017 22:44:00 +0000 articles237798
In our last update we talked about the continuing development of our internal build 'Overlord-lite' and the process of refinement we are currently going through. Development over the past couple of months has continued at an accelerated rate. The team have been focused on both refining the existing gameplay, along with properly implementing some of the remaining features and ironing out the inevitable bugs this creates.]]>
News Update #64: State of the Game In our last update we talked about the continuing development of our internal build 'Overlord-lite' and the process of refinement we are currently going through. Development over the past couple of months has continued at an accelerated rate. The team have been focused on both refining the existing gameplay, along with properly implementing some of the remaining features and ironing out the inevitable bugs this creates.
State of the Game IV https://www.moddb.com/games/traction-wars/news/state-of-the-game-iv Fri, 07 Apr 2017 20:04:00 +0000 articles233357
The past few weeks since our last update have been a hive of activity for the team, and for the first time ever we’re very excited to bring you some gifs showing off this work!]]>
State of the Game IV The past few weeks since our last update have been a hive of activity for the team, and for the first time ever we’re very excited to bring you some gifs showing off this work!
State of the Game III https://www.moddb.com/games/traction-wars/news/state-of-the-game-iii Fri, 13 Jan 2017 21:16:00 +0000 articles228005
The past year has been a successful one for the development of the game. In recent months the team has been working on what we have dubbed ‘Overltord-lite’, a simplified version of OVERLORD in order to focus our energy on pushing a few core parts of the game more rapidly towards completion instead of many parts more slowly. As a result, we are starting to really see how much of the game has been done rather than how much is still left to do!]]>
State of the Game III The past year has been a successful one for the development of the game. In recent months the team has been working on what we have dubbed ‘Overltord-lite’, a simplified version of OVERLORD in order to focus our energy on pushing a few core parts of the game more rapidly towards completion instead of many parts more slowly. As a result, we are starting to really see how much of the game has been done rather than how much is still left to do!
Dev Blog #30: State of the Game II https://www.moddb.com/games/traction-wars/news/dev-blog-30-state-of-the-game-ii Mon, 08 Aug 2016 20:13:00 +0000 articles217894
In our last update we reported on “DevCon” and the team’s associated visit to TankFest 2016. In this blog we are going to take a brief look at what’s been going on behind the scenes in recent weeks.]]>
Dev Blog #30: State of the Game II In our last update we reported on “DevCon” and the team’s associated visit to TankFest 2016. In this blog we are going to take a brief look at what’s been going on behind the scenes in recent weeks.
News Update #59: CRYENGINE V https://www.moddb.com/games/traction-wars/news/news-update-59-cryengine-v Sat, 11 Jun 2016 10:19:16 +0000 articles214029
The past few weeks have been a busy time for the team. Our focus behind the scenes has been redirected onto something new and exciting… the latest and greatest iteration of the engine behind Traction Wars; CRYENGINE 5.0.]]>
News Update #59: CRYENGINE V The past few weeks have been a busy time for the team. Our focus behind the scenes has been redirected onto something new and exciting… the latest and greatest iteration of the engine behind Traction Wars; CRYENGINE 5.0.
News Update #58: 3Dception Announced https://www.moddb.com/games/traction-wars/news/news-update-58-3dception-announced Sun, 20 Mar 2016 17:06:00 +0000 articles208428
When the game moved to Cryengine EaaS, it created an opportunity to completely rework the audio implementation. Starting our new project in Wwise opened up many new pathways, from enhanced distance-based real-time effects, improved resource management, and many other important (albeit relatively boring) back end processes. One of the pathways it opened up to us was a third-party plugin called 3Dception...]]>
News Update #58: 3Dception Announced When the game moved to Cryengine EaaS, it created an opportunity to completely rework the audio implementation. Starting our new project in Wwise opened up many new pathways, from enhanced distance-based real-time effects, improved resource management, and many other important (albeit relatively boring) back end processes. One of the pathways it opened up to us was a third-party plugin called 3Dception...
Dev Blog #27: Developer Interview - Maniche https://www.moddb.com/games/traction-wars/news/dev-blog-27-developer-interview-maniche Mon, 07 Mar 2016 20:56:10 +0000 articles207513
This week we are continuing our series of developer interviews; this week its the turn of our Lead Level Designer, Maniche!]]>
Dev Blog #27: Developer Interview - Maniche This week we are continuing our series of developer interviews; this week its the turn of our Lead Level Designer, Maniche!