The game is currently in development however playable builds are available at the homepage of this project.
In the coming weeks significant updates will be added into the game:
Please bear in mind that this is a very early prototype, you can play it online now if you'd like to see what it's like already.
TONE was born out of the August 2012 Ludum Dare 48 hour competition and was developed over 24 hours. This rough and early prototype attracted quite a number of plays and I was quite happy with it. After talking to Roberta we decided to work together to create a fully fledged game with a better art-style, integrated music based gameplay and a bunch of content.
The prototype has progressed quite a bit from the original demo, the interface has had a facelift, we now have a main menu and the enemies are more than just a cube. This design will be overhauled constantly until we feel the game is in a perfect shape but all the while we will be publicly posting the latest builds online to get feedback from the community.
The latest builds are hosted online in a Unity Webplayer format, we will be adding Mac and Windows builds after a set number of iterations (or when we feel it could be of use), but for now the web build will always been at the bleeding edge of development. Please bare in mind this is still not even in Alpha, we are just letting people see the development process throughout.
This is the windows version of TONE, please remember this is in its alpha stages.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.