ALPHAFUNDING +FAILED+ | TEAM GOT DISPERSED In order to continue development, we have to put a new team together, and fund the game through alternative source of funding. That will take some time. This project has not been abandoned. Unless information comes from the official source, please disregard online rumors. Indie game dev is a very tough business and the year 2013 is even tougher due to many new indie studios funded by former AAA developers. Competition for human resources and funding is fierce. People who believed it the game and ordered alpha - huge thank you, you will never be forgotten and when the game is resurrected, we will make it up to you, somehow. Thank you for understanding.

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Report RSS Tomes of Mephistopheles: Multiplayer test #1
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Fredrikli
Fredrikli - - 31 comments

this looks awesome! the only thing that bothers me at the moment is actually the extreme viewpunch when getting hit, but i guess thats a matter of taste :O

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jamman88
jamman88 - - 226 comments

WA as in western australia? if so then thats quite good

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motorsep Author
motorsep - - 255 comments

WA is State of Washington. The reason I mentioned that, cos some people insist they have lags with our previous game inside of the USA. And our previous game, Steel Storm, has insane network optimization and is very playable at ping of 200 - 250

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jamman88
jamman88 - - 226 comments

ah okay i was gonna say thats qite a distance

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Anddos
Anddos - - 390 comments

Looks abit dark to me

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Description

This is a very first multiplayer test, nothing fancy. You can use your imagination to envision how will very basic multiplayer experience will look like :)
Player will get some clothing on, which player can "color" to identify him(her)self in the game.

The listen server was in TX, the client was connecting from WA and as you can see the lag wasn't bad at all.

If you like the game, join the ranks of alpha owners and help us to develop outstanding game.