ALPHAFUNDING +FAILED+ | TEAM GOT DISPERSED In order to continue development, we have to put a new team together, and fund the game through alternative source of funding. That will take some time. This project has not been abandoned. Unless information comes from the official source, please disregard online rumors. Indie game dev is a very tough business and the year 2013 is even tougher due to many new indie studios funded by former AAA developers. Competition for human resources and funding is fierce. People who believed it the game and ordered alpha - huge thank you, you will never be forgotten and when the game is resurrected, we will make it up to you, somehow. Thank you for understanding.

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Keeps on crashing (Games : Tomes of Mephistopheles : Forum : Bugzzz : Keeps on crashing) Locked
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Jul 29 2012 Anchor

Game works for few mins then crashes (runs smoothly tho!)

Mandriva Linux 2011 (Gnome 2) 32 Bit
Intel Core i7 870 (2.93 GHz)
8GB RAM
Nvidia GTX 670 2GB (With Correct Latest Proprietory Drivers)

Log Below:

It appears as though there was a problem running Tomes of Mephistopheles alpha. The log file will now be opened for youGame is Tomes of Mephistopheles using base gamedir gamedataTomes of Mephistopheles Linux 01:10:36 Jul 24 2012 - releaseSkeletal animation uses SSE code pathODE library not compiled for double precision - incompatible! Not using ODE physics.DPSOFTRAST available (SSE2 instructions detected)Failed to init SDL joystick subsystem: execing quake.rcexecing default.cfgexecing config.cfgcouldn't exec autoexec.cfgClient using an automatically assigned portClient opened a socket on address 0.0.0.0:0Client opened a socket on address [0:0:0:0:0:0:0:0]:0Linked against SDL version 1.2.14Using SDL library version 1.2.14GL_VENDOR: NVIDIA CorporationGL_RENDERER: GeForce GTX 670/PCIe/SSE2GL_VERSION: 4.2.0 NVIDIA 295.49vid.support.arb_multisample 1vid.support.gl20shaders 1Video Mode: fullscreen 1280x1024x32x0.00hz (4x AA)S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...Wanted audio Specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 2048Obtained audio specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 2048Sound format: 48000Hz, 2 channels, 16 bits per sampleCDAudio_Init: No CD in player.Can't get initial CD volumeCD Audio InitializedHost_Mingled: time stepped forward (went from 0.000000 to 1343591296.035443, difference 1343591296.035443)"maxplayers" set to "1"Mod_Q3BSP_LoadTriangles: maps/dungeon_q3.bsp has triangles but no vertexes, broken compiler, ignoring problemServer using port 26000Server listening on address 0.0.0.0:26000Server listening on address [0:0:0:0:0:0:0:0]:26000Connection accepted to local:1<-- server to client keepaliveServer: Tomes of Mephistopheles build 01:10:36 Jul 24 2012 - release (progs 3446 crc)<===================================>ToM Dungeonunconnected changed name to James

Aug 1 2012 Anchor

If it crashes into OS, we need a backtrace. Try running it in gdb and once it crashes, type 'backtrace' and ENter (no ' '). If the game crashes into the game console, you might wait for a patch.

Either way, the source code of the engine is included, try compiling it on your distro (unzip engine_source.zip, cd inside of the folder, type make sdl-release, then rename darkplaces-sdl into tomesofmephistopheles and copy file over to there old binary is, replacing it). Most of the time binaries compiled on one distro will fail on another.

P.S. Could you please post on official forums next time at Kot-in-action.com

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