Set in a land, where common physics apply but everything else looks different. You are Tiny, a little, technophile guy with a ray cutter, a gripping device, a bad habit and a fine attitude towards the world. But now your nemesis Big stole the only heritage your grandpa left you: A fine pair of white, fine rib underpants and he‘s surely up to no good. Why else should he climb that haunted, ancient mountain in the desert. Where noone goes… So load up that raygun and rope device and take your annoying and jabbering backpack to accompany you. It‘s always been good use to your gramps. Run, jump, drag, shove and laser your way up that mountain, get back those underpants!

RSS Tiny and Big Characters: Tiny

Today we wanna give you a short story about our Tiny hero.

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Cheers fellow indie friends, today we wanna give you a short story about our Tiny hero … who nearly got killed, even several times in the production process. So here we go.

The first image, we have for you shows Tiny in a very early state of development, probably he even had no name. The basic idea for Tiny was given by Mr. Stamms created figures called “The Coalmanikins”. And in the early beginnings, the character didn’t only look like a briquette, the game controls also feels like a piece of charcoal.


At this time our main character feels still a bit naked and we thought about some wearing stuff. So Mr. Trunk waves his magical drawing wand and shaped the coal into a teeny tiny nerdy hero with a small potbelly.

Tiny draft

Equipped with this blueprints in the pockets, we created a new 3D model of our hero and make first tests how the world of Tiny and Big should look like. The Environment style changed a few times from a giant tree with crystal fruits over a volcanic setting finally ended up in the today known desert.

Environmental test with Tiny

One of our first concept ideas was that Tiny and Big actually should be friends and the player must switch between them to solve puzzles. But this idea fizzled out and big transformed into Tiny’s nemesis. Then we recognized, that Tiny alone in a desert may be a bit boring for the player and we thought about another little fellow for him. Mr. Stamm came up with the great idea that Tiny, our technophile guy, could build his only friend by his own hands. This was the birthday of Tinys comfortable to wear and back-warming friend “The Rucksack”.

concepts

But there was still one thing missing, which give Tiny a last final tuning … GOGGLES! Let’s take a look at the draft.

Tiny sketch goggles

Goggles are such an amazing thing. The big animated eyeballs in front of the goggles gives life to it and it feels like an individual being.

Tinys goggles

At least we got a final hero. And now, after more than one year of development, even Tinys game controls are much better.

Final Tiny state

We hope that we could give you a few interesting Tiny insights with this article and wish you all a great pre-Christmas session.

Regards from the Black Pants headquarter! Feel free to vote for Tiny and Big in the Indie of the year 2011 competition.

Indie of the Year Awards

If you would like to follow Tiny:

If you wanna follow Tiny and Big, you can do so on:

Comments
gazornonplat
gazornonplat

The visuals for this are actually amazing.

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luch174
luch174

i love the art style in this game!

Reply Good karma Bad karma+2 votes
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Tiny & Big: Grandpa's Leftovers
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Black Pants Studio
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